27 buildings · tier-gated
Stone, wood, iron — and what they become.
Construction is region-bound and tier-gated. Adjacency bonuses turn a good plot into a great one; specializations branch your output path.
Faction · 11
Essence Lab
Reveals clouded essences much faster than manual identification, and in larger batches. Higher levels drastically cut identify time and increase batch size.
Headquarters
The heart of your faction. Provides passive bonuses, unlocks quest slots, and grants access to advanced features as it grows.
Housing
Living quarters for faction members. Adds a small number of extra roster slots on top of your faction rank cap, speeds injury recovery, and reduces recruitment costs.
Outpost
Establishes your faction's presence in a new region, unlocking building plots. Higher levels add more plots and boost all regional production.
Port
Builds sea mounts (Rowboat, Sailing Skiff, Frigate) for travel along sea lanes. Coastal regions only.
Portal Anchor
Reactivates an ancient titan rune-circle. Once two or more Anchors exist, players can teleport instantly between any pair. Each pair has its own charge counter; pair tier uses the lower of the two endpoints. Built only in titan-touched regions: ruins, shadowlands, caverns.
Sky Platform
Reactivates a titan-era flight platform to bond Hippogriffs, Wyverns, and Storm Drakes. Sky mounts ignore route terrain. Mountain or volcano regions only.
Stable
Trains land mounts (Pony, Warhorse, Direwolf) for travel. Each level produces one mount per build cycle into the faction's mount inventory. Higher levels unlock stronger mount tiers.
Tavern
A gathering place for wanderers and would-be heroes. Browse and recruit new faction members from a rotating roster of candidates.
Training Hall
Assign members here to gain XP passively, even when idle. Higher levels increase XP rate and add more trainee slots.
Workshop
Craft weapons, armor, and tools for your members. Higher levels unlock stronger recipes and reduce material costs.
Processor · 1
Progression · 6
Command Post
Command center for strategic operations. Plan and launch raids against enemies for powerful rewards. Higher levels unlock more raid slots and elite operations.
Library
Research arcane knowledge to unlock permanent faction bonuses. Each level opens new research tiers with increasingly powerful upgrades.
Market
Send caravans to trade resources between regions for profit. Higher levels add more routes and faster deliveries. Unlocks standing orders at Lv.5.
Monument
Massive multi-phase construction honoring the Titan Links. Assign builders and invest resources to complete each phase for the most powerful faction bonuses.
Temple
Dedicate offerings to a Titan alignment and earn permanent devotion bonuses. Higher tiers unlock exclusive rewards and faction-specific crafting.
Warehouse
Increases your gold and resource storage caps. Build one in each region to raise your maximum stockpile limits.
Resource · 9
Farm
Grows food to sustain your faction. Produces food passively, but other buildings consume it — keep supply above demand. Assign workers to boost output.
Gem Mine
Excavates precious gems from deep underground veins. Produces gems passively and stores them until collected. Assign workers to boost output.
Gold Mine
Extracts gold from the earth. Produces gold passively and stores it until collected. Assign workers to boost output.
Herbalist Hut
Gathers fibers, herbs, and plant materials from the surrounding wilds. Produces fiber passively and stores it until collected. Assign workers to boost output.
Hunter Lodge
Skilled hunters gather hides and pelts from local wildlife. Produces hides passively and stores them until collected. Assign workers to boost output.
Iron Forge
Smelts raw ore into iron ingots. Produces iron passively and stores it until collected. Assign workers to boost output.
Lumber Mill
Harvests timber from surrounding forests. Produces wood passively and stores it until collected. Assign workers to boost output.
Quarry
Cuts stone from bedrock. Produces stone passively and stores it until collected. Assign workers to boost output.
Trophy Hall
Displays and processes monster trophies, converting hunted spoils into usable crafting materials. Assign workers to boost output.
