Kneeshaw Developments

27 buildings · tier-gated

Stone, wood, iron — and what they become.

Construction is region-bound and tier-gated. Adjacency bonuses turn a good plot into a great one; specializations branch your output path.

Faction · 11

Essence Lab

Reveals clouded essences much faster than manual identification, and in larger batches. Higher levels drastically cut identify time and increase batch size.

Max L8· specializations

Headquarters

The heart of your faction. Provides passive bonuses, unlocks quest slots, and grants access to advanced features as it grows.

Max L8· specializations

Housing

Living quarters for faction members. Adds a small number of extra roster slots on top of your faction rank cap, speeds injury recovery, and reduces recruitment costs.

Max L8· specializations

Outpost

Establishes your faction's presence in a new region, unlocking building plots. Higher levels add more plots and boost all regional production.

Max L8· specializations

Port

Builds sea mounts (Rowboat, Sailing Skiff, Frigate) for travel along sea lanes. Coastal regions only.

Max L5· specializations

Portal Anchor

Reactivates an ancient titan rune-circle. Once two or more Anchors exist, players can teleport instantly between any pair. Each pair has its own charge counter; pair tier uses the lower of the two endpoints. Built only in titan-touched regions: ruins, shadowlands, caverns.

Max L5· specializations

Sky Platform

Reactivates a titan-era flight platform to bond Hippogriffs, Wyverns, and Storm Drakes. Sky mounts ignore route terrain. Mountain or volcano regions only.

Max L5· specializations

Stable

Trains land mounts (Pony, Warhorse, Direwolf) for travel. Each level produces one mount per build cycle into the faction's mount inventory. Higher levels unlock stronger mount tiers.

Max L5· specializations

Tavern

A gathering place for wanderers and would-be heroes. Browse and recruit new faction members from a rotating roster of candidates.

Max L8· specializations

Training Hall

Assign members here to gain XP passively, even when idle. Higher levels increase XP rate and add more trainee slots.

Max L8· specializations

Workshop

Craft weapons, armor, and tools for your members. Higher levels unlock stronger recipes and reduce material costs.

Max L8· specializations

Processor · 1

Progression · 6

Resource · 9

Farm

Grows food to sustain your faction. Produces food passively, but other buildings consume it — keep supply above demand. Assign workers to boost output.

Max L8· specializations

Gem Mine

Excavates precious gems from deep underground veins. Produces gems passively and stores them until collected. Assign workers to boost output.

Max L8· specializations

Gold Mine

Extracts gold from the earth. Produces gold passively and stores it until collected. Assign workers to boost output.

Max L8· specializations

Herbalist Hut

Gathers fibers, herbs, and plant materials from the surrounding wilds. Produces fiber passively and stores it until collected. Assign workers to boost output.

Max L8· specializations

Hunter Lodge

Skilled hunters gather hides and pelts from local wildlife. Produces hides passively and stores them until collected. Assign workers to boost output.

Max L8· specializations

Iron Forge

Smelts raw ore into iron ingots. Produces iron passively and stores it until collected. Assign workers to boost output.

Max L8· specializations

Lumber Mill

Harvests timber from surrounding forests. Produces wood passively and stores it until collected. Assign workers to boost output.

Max L8· specializations

Quarry

Cuts stone from bedrock. Produces stone passively and stores it until collected. Assign workers to boost output.

Max L8· specializations

Trophy Hall

Displays and processes monster trophies, converting hunted spoils into usable crafting materials. Assign workers to boost output.

Max L8· specializations