
Essence Lab
Reveals clouded essences much faster than manual identification, and in larger batches. Higher levels drastically cut identify time and increase batch size.
Factioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Alchemist or Enchanter. Without one, the game says "Requires a member with profession: …".
- Regions
- Any region
- Plot kind
- Industrial district plot
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Identify Time Seconds | Batch Size | Build Cost |
|---|---|---|---|
| 1 | 10 | 1 | 1,800 gold |
| 2 | 6 | 3 | 1,500 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 3 | 5 | 3,600 gold + 240 Birchwood + 150 Sandstone + 45 Quartz |
| 4 | 2 | 7 | 7,200 gold + 300 Cedar Wood + 180 Limestone + 90 Garnet |
| 5 | 2 | 10 | 15,000 gold + 360 Oak Wood + 240 Granite + 120 Amethyst |
| 6 | 1 | 12 | 30,000 gold + 450 Ironwood + 300 Marble + 150 Topaz |
| 7 | 1 | 15 | 60,000 gold + 600 Ebony Wood + 360 Obsidian + 210 Sapphire |
| 8 | 1 | 20 | 120,000 gold + 750 Spiritwood + 450 Runestone + 270 Ruby |
Specialization · path_a
Resonance Chamber
-50% identify time
Specialization · path_b
Bulk Analyzer
+4 batch size
Adjacency bonuses
- LibraryResearch synergy · +5% production
- TempleSanctified study · +4% production
