Kneeshaw Developments

Six elements of pain

The status effects that decide every fight.

Burn, poison, stun, bleed, freeze, curse. Stack them, resist them, immune them — every essence and combat passive points back here.

Six status effects. Three are damage-over-time (Burn, Poison, Bleed), one is a turn-skip (Stun), one is a speed debuff (Freeze), one is a damage amplifier (Curse). Stack limits and diminishing returns keep any single status from running away with a fight.

BU

BURN

Fire over time. Hot. Hurts.

Mechanic
Damage-over-time. Each tick deals 8% of the target's max HP as fire damage.
Duration
2 ticks by default. Some essences extend this to 4.
Stacks
Up to 3 stacks. Each stack adds an independent tick stream.
Resisted by
Fire-link races, scaled enemy families (e.g. demonic constructs).
Applied by
Flame's Kiss essence (primary slot), berserker actives, family passives that fire on hit.
PO

POISON

Slow-cooked decay.

Mechanic
Damage-over-time. Each tick deals 5% of max HP as nature damage. Bypasses some armor.
Duration
3 ticks. Refreshes (not stacks) on re-application by the same caster.
Stacks
Up to 2 stacks. Diminishing-returns kicks in for 3rd+ same-status applications.
Resisted by
Giant Insects (immune), undead families (50% resistance).
Applied by
Toxin essences, venomist active abilities, Swarm Cloud passive.
ST

STUN

You skip a turn.

Mechanic
The target loses its next action entirely. Cannot dodge or counter-attack.
Duration
1 action skip. Resolves at the moment the action would have fired.
Stacks
Does not stack. A second stun while stunned has no effect (no double-skip).
Resisted by
Boss immunity windows, constructs with Pillar passive.
Applied by
Heavy-hitting strike essences, controller actives, on-crit chains.
BL

BLEED

Physical wound that won't close.

Mechanic
Damage-over-time. Each tick deals 3% max HP as physical damage. Refreshes on every physical hit from the source.
Duration
4 ticks if undisturbed. In practice it just keeps refreshing.
Stacks
Up to 3 stacks; each stack adds an independent tick stream.
Resisted by
Constructs (immune), undead (50% resistance).
Applied by
Predator's Fury essence, blade-edge essences, reaper actives.
FR

FREEZE

Slow them down.

Mechanic
−30% SPD for the duration. Does not deal damage. Lower-than-1 SPD multiplier still permits an action; it just takes longer to come up.
Duration
2 ticks of debuff timing. Each tick = one resolution window.
Stacks
Stacks duration on re-application (does not stack the SPD penalty).
Resisted by
Frost-link races, fire enemies (Flame Imps, Salamanders).
Applied by
Frost essences, elemental shapeshifter actives.
CU

CURSE

Take more damage.

Mechanic
Target takes +10% damage from all sources for the duration. Multiplies with other modifiers.
Duration
3 ticks. Lasts longer than most damage-over-time effects.
Stacks
Does not stack. Re-applying refreshes duration to the longer of the two.
Resisted by
Holy-aligned families, certain patron-blessed members.
Applied by
Hex essences, warlock actives, void-touched family passives.

Source of truth: scripts/data/enums.gd and data/essence_combat_modifiers.json.