Six elements of pain
The status effects that decide every fight.
Burn, poison, stun, bleed, freeze, curse. Stack them, resist them, immune them — every essence and combat passive points back here.
Six status effects. Three are damage-over-time (Burn, Poison, Bleed), one is a turn-skip (Stun), one is a speed debuff (Freeze), one is a damage amplifier (Curse). Stack limits and diminishing returns keep any single status from running away with a fight.
BU
BURN
Fire over time. Hot. Hurts.
- Mechanic
- Damage-over-time. Each tick deals 8% of the target's max HP as fire damage.
- Duration
- 2 ticks by default. Some essences extend this to 4.
- Stacks
- Up to 3 stacks. Each stack adds an independent tick stream.
- Resisted by
- Fire-link races, scaled enemy families (e.g. demonic constructs).
- Applied by
- Flame's Kiss essence (primary slot), berserker actives, family passives that fire on hit.
PO
POISON
Slow-cooked decay.
- Mechanic
- Damage-over-time. Each tick deals 5% of max HP as nature damage. Bypasses some armor.
- Duration
- 3 ticks. Refreshes (not stacks) on re-application by the same caster.
- Stacks
- Up to 2 stacks. Diminishing-returns kicks in for 3rd+ same-status applications.
- Resisted by
- Giant Insects (immune), undead families (50% resistance).
- Applied by
- Toxin essences, venomist active abilities, Swarm Cloud passive.
ST
STUN
You skip a turn.
- Mechanic
- The target loses its next action entirely. Cannot dodge or counter-attack.
- Duration
- 1 action skip. Resolves at the moment the action would have fired.
- Stacks
- Does not stack. A second stun while stunned has no effect (no double-skip).
- Resisted by
- Boss immunity windows, constructs with Pillar passive.
- Applied by
- Heavy-hitting strike essences, controller actives, on-crit chains.
BL
BLEED
Physical wound that won't close.
- Mechanic
- Damage-over-time. Each tick deals 3% max HP as physical damage. Refreshes on every physical hit from the source.
- Duration
- 4 ticks if undisturbed. In practice it just keeps refreshing.
- Stacks
- Up to 3 stacks; each stack adds an independent tick stream.
- Resisted by
- Constructs (immune), undead (50% resistance).
- Applied by
- Predator's Fury essence, blade-edge essences, reaper actives.
FR
FREEZE
Slow them down.
- Mechanic
- −30% SPD for the duration. Does not deal damage. Lower-than-1 SPD multiplier still permits an action; it just takes longer to come up.
- Duration
- 2 ticks of debuff timing. Each tick = one resolution window.
- Stacks
- Stacks duration on re-application (does not stack the SPD penalty).
- Resisted by
- Frost-link races, fire enemies (Flame Imps, Salamanders).
- Applied by
- Frost essences, elemental shapeshifter actives.
CU
CURSE
Take more damage.
- Mechanic
- Target takes +10% damage from all sources for the duration. Multiplies with other modifiers.
- Duration
- 3 ticks. Lasts longer than most damage-over-time effects.
- Stacks
- Does not stack. Re-applying refreshes duration to the longer of the two.
- Resisted by
- Holy-aligned families, certain patron-blessed members.
- Applied by
- Hex essences, warlock actives, void-touched family passives.
Source of truth: scripts/data/enums.gd and data/essence_combat_modifiers.json.
