80 lineages · 10 categories
Everything that hates you, sorted by how it kills.
Feral beasts, undead, demons, dragons — each family stacks its own resistances, weaknesses, and one cruel passive.
Construct · 7
Animated Armor
Enchanted suits of armor that fight with the discipline of their fallen masters.
Rank 6–16
Automatons
Precision-engineered mechanical beings powered by arcane cores, deadly and efficient.
Rank 8–18
Clockwork
Intricate mechanical beings powered by wound springs and arcane gears.
Rank 6–16
Crystal Constructs
Beings forged from enchanted crystal that refract and amplify magical energy.
Rank 8–18
Drift Constructs
Pre-Sundering airship automata still cycling on routine; they patrol forgotten stratoport corridors.
Rank 8–9
Golems
Massive animated stone constructs, impervious to ailments but ponderous in their movements.
Rank 4–14
War Machines
Massive siege engines and battle constructs built for total devastation.
Rank 10–20
Cosmic · 5
Aberrations
Alien horrors from beyond the stars whose very presence warps reality and shatters minds.
Rank 8–20
Rift Born
Creatures torn into existence from dimensional rifts, unstable and dangerously volatile.
Rank 13–22
Star Spawn
Incomprehensible cosmic entities born from dying stars, radiating dread and unmaking.
Rank 16–24
Void Cultists
Mortal fanatics who have gazed into the void and emerged as vessels for cosmic horror.
Rank 10–22
Void Walkers
Dimensional travelers who phase between realities, defying the laws of space and time.
Rank 12–24
Demonic · 6
Fiends
Greater demons of terrifying power, their claws wreathed in the fires of the underworld.
Rank 6–16
Hellhounds
Fiery beasts from the infernal planes, relentless hunters that pursue prey without rest.
Rank 5–14
Imps
Mischievous minor demons who delight in tormenting mortals with infernal tricks.
Rank 3–10
Pit Lords
Colossal demon commanders who rule the infernal legions with iron fists of molten fury.
Rank 14–24
Shadow Demons
Darkness incarnate, these demons exist between dimensions, striking from the shadows.
Rank 10–20
Succubi
Temptress demons who ensnare minds and drain the life force of their captivated victims.
Rank 8–18
Dragonkin · 6
Dragon Cultists
Fanatical worshippers who have undergone draconic rites, channeling dragon fire within.
Rank 8–18
Dragon Knights
Elite warriors bonded with draconic spirits, wielding fire-forged weapons and dragon scale armor.
Rank 8–18
Drakes
Lesser dragons with savage cunning, breathing elemental fury upon all who trespass.
Rank 4–14
Kobolds
Small but cunning dragon-worshipping reptilians who overwhelm foes with traps and numbers.
Rank 0–8
Wyrm Spawn
Twisted offspring of ancient wyrms, inheriting fragments of draconic power.
Rank 10–20
Wyverns
Ferocious winged drakes that dive from the skies with devastating, bone-crushing impact.
Rank 5–16
Elemental · 14
Cloudborn Djinn
Air-elementals born of permanent updrafts; their forms reshape with each gust.
Rank 7–9
Dust Devils
Swirling sand spirits that blind and suffocate those caught in their perpetual storms.
Rank 3–12
Fire Elementals
Living embodiments of flame that burn with unquenchable fury and searing heat.
Rank 4–15
Frost Sprites
Frigid ice spirits whose mere presence drains warmth from the air and freezes the blood.
Rank 4–15
Glacial Maws
Ice-elemental beasts from the Frozen Cape; their bite carries killing cold.
Rank 7–9
Lightning Serpents
Pure-energy snakes that arc between cloud islands; their bite carries the strike of storm.
Rank 7–9
Lodestone Elementals
Magnetic-stone elementals drawn together by their own conflicting fields. Slow, dense, and crackling.
Rank 7–9
Magma Brutes
Hulking molten monsters forged in volcanic depths, their bodies flowing with liquid rock.
Rank 8–18
Squall Lords
Greater storm-elementals — sovereign in form, hurricane in temper. Each is a walking tempest.
Rank 8–9
Stone Golems
Massive living rock formations animated by ancient earth magic and tectonic force.
Rank 5–16
Storm Spirits
Crackling lightning beings born from the fury of the heavens and raging tempests.
Rank 5–16
Stormbringers
Greater storm-elementals; living hurricanes that grow faster the more wounded they become.
Rank 8–9
Tempest Callers
Lightning-wreathed elementals from the Stormbelt Shelf; each blow cracks like thunder.
Rank 7–9
Water Elementals
Sentient water given form and will, flowing around attacks and drowning their foes.
Rank 4–15
Fey · 6
Dryads
Graceful tree spirits who embody the ancient forests and defend nature with fierce magic.
Rank 3–12
Faeries
Capricious fairy folk who weave illusions and confusion with mischievous delight.
Rank 4–14
Hags
Ancient and twisted fey crones wielding corrupted nature magic and dark bargains.
Rank 6–16
Mushroom Folk
Sentient fungal beings that spread toxic spores and communicate through mycelium networks.
Rank 2–12
Sprites
Tiny mischievous nature spirits that swarm together in dazzling clouds of light.
Rank 1–10
Treants
Ancient walking trees whose deep roots anchor them to the primal magic of the world.
Rank 6–16
Humanoid · 35
Aeronauts
Sky-faring military patrol crews who defend aerie lanes with discipline and cold sky-iron.
Rank 6–9
Assassin Guild
Silent killers bound by a code of shadows, striking from darkness for coin.
Rank 5–16
Bandits
Lawless outlaws and highwaymen who prey upon unwary travelers and caravans.
Rank 0–6
Berserkers
Rage-fueled warriors who grow more dangerous as blood is spilled in battle.
Rank 4–13
Bounty Hunters
Professional trackers who hunt their quarry with ruthless precision for coin.
Rank 3–13
Corrupt Militia
Town guards twisted by greed, wielding the law as a weapon of oppression.
Rank 0–8
Cultists
Fanatic worshippers of forbidden powers who perform dark rituals to summon their masters.
Rank 4–14
Cumulus Nobles
Sky-island aristocrats whose lineages predate the Sundering; their gear is gilt and storm-tempered.
Rank 8–9
Dark Knights
Once-noble paladins corrupted by forbidden oaths, clad in blackened armor.
Rank 6–16
Gladiators
Arena champions who fight for glory, honor, and the roar of the crowd.
Rank 4–14
Inquisitors
Zealous religious enforcers who purge heresy with fire and righteous fury.
Rank 6–17
Marauders
Roving bands of raiders who pillage villages and ambush travelers on the road.
Rank 3–12
Mariners
Coastal traders and militia who defend their ports with seasoned tactics and cold steel.
Rank 5–8
Mercenaries
Professional soldiers of fortune who fight for coin and care nothing for allegiance.
Rank 3–12
Monks
Disciplined martial artists channeling inner ki into devastating combat techniques.
Rank 3–14
Naval Raiders
Pirate crews that raid the Sundered Coast for spoils and slaves; opportunistic and ruthless.
Rank 6–8
Noble Exiles
Deposed aristocrats clinging to power through cunning swordplay and political intrigue.
Rank 4–14
Nomads
Hardy desert wanderers who command the sands and strike like the wind.
Rank 1–9
Pirates
Cutthroat sea raiders who plunder coastal settlements and merchant vessels.
Rank 2–10
Pit Fighters
Underground brawlers hardened by brutal no-rules arena combat in the fighting pits.
Rank 2–10
Plague Doctors
Twisted healers who weaponize disease, spreading contagion as their twisted form of medicine.
Rank 5–15
Rebel Insurgents
Revolutionary fighters using guerrilla tactics to overthrow tyrannical rulers.
Rank 3–12
Reef Tyrants
Sovereign sea-kings who rule sunken courts; their presence inspires nearby allies to fight harder.
Rank 8–9
Saltlords
Coastal nobility whose blood and magic have been crystallised by generations of salt-rite oaths.
Rank 7–9
Sky Raiders
Airship-borne pirates who strike trade routes between aeries. Quick, opportunistic, ruthless.
Rank 7–9
Slavers
Brutal raiders who capture the weak and sell them to the highest bidder.
Rank 2–10
Smugglers
Black market operators running contraband through hidden routes and underground networks.
Rank 1–9
Stratoport Reavers
Pre-Sundering airship crews still loyal to a forgotten flag, marching out from buried docks.
Rank 8–9
Thieves Guild
Organized crime syndicate whose members specialize in stealth, deception, and misdirection.
Rank 1–10
Tide Mages
Casters who bind themselves to the lunar pull; their magic ebbs and floods with the sea.
Rank 7–9
Tribal Warriors
Fierce clan fighters bound by blood oaths, fighting as one with primal ferocity.
Rank 0–8
War Priests
Militant clergy who wield both divine blessings and heavy maces in righteous combat.
Rank 5–16
Warlocks
Forbidden spellcasters who bargain with dark powers for devastating magic.
Rank 6–18
Wind Cultists
Mortal devotees who tattoo storm-glyphs into their skin and whisper to thunder.
Rank 7–9
Witch Doctors
Tribal hex casters who wield dark curses and fetish magic from the swamplands.
Rank 3–12
Natural · 19
Birds of Prey
Massive raptors with razor-sharp talons that rule the skies with impunity.
Rank 1–9
Cirrus Serpents
Cloud-dwelling snakes nearly invisible against the sky; their bite leaves a frozen burn.
Rank 7–9
Coral Lurkers
Predatory coral camouflaged as harmless reef; ambushers that strike before defenders react.
Rank 7–9
Deep Sea Horrors
Nightmarish ocean predators dragged from the crushing depths of the abyss.
Rank 5–14
Dire Wolves
Enormous wolves bound by pack loyalty, hunting in deadly coordinated formations.
Rank 1–8
Feral Beasts
Savage wild animals driven mad by the Titan's lingering corruption.
Rank 0–6
Frost Wyrms
Serpentine drakes of the deep tundra whose icy breath shatters bone and freezes blood.
Rank 3–13
Frostbound
Ice-clad creatures of the Frozen Cape — hardy, slow, and bone-chillingly cold to touch.
Rank 7–9
Giant Insects
Oversized arthropods with chitinous armor and deadly venom sacs.
Rank 0–5
Great Apes
Towering primates of immense strength who defend their territory with primal fury.
Rank 2–10
Kelp Wraiths
Animated seaweed twisted by lingering Sundering essence; their tendrils strangle and drag.
Rank 6–8
Lodestone Crawlers
Crab-like creatures that fuse lodestone shards into their carapaces; magnetic currents drag attackers off-balance.
Rank 7–9
Mammoth Herd
Towering tundra mammoths whose stampedes can flatten armored columns and reshape valleys.
Rank 3–12
Reef-Born
Aggressive coral and anemone life animated by primal essence; calcified hides resist most blows.
Rank 6–8
Serpents
Ancient snakes and lesser wyrms that slither through the dark places of the world.
Rank 0–8
Thunderbirds
Apex sky-predators with wingspans large enough to shadow whole islands; the crash of their wings rolls like thunder.
Rank 7–9
Tideborn
Cetacean and squid-kin shaped by the Sundering, breaching from the deep with predatory intent.
Rank 6–9
Wild Plants
Animated flora twisted by magical overgrowth into aggressive predators.
Rank 1–7
Zephyr Packs
Pack-hunting cloud-foxes that strike in coordinated waves; their fur takes the color of whichever wind they ride.
Rank 7–9
Titan Touched · 4
Titan Corrupted
Creatures warped beyond recognition by direct exposure to a Titan's corrupting essence.
Rank 10–24
Titan Heralds
Beings transformed by direct contact with Titan energy, serving as harbingers of their return.
Rank 14–24
Titan Husks
Hollow shells of once-great warriors consumed entirely by Titan corruption.
Rank 16–24
Titan Shards
Crystallized fragments of Titan power given sentient form, radiating raw energy.
Rank 12–22
Undead · 11
Drowned
Waterlogged corpses returned by the Sundering's breath; cold hands grasp from the surf.
Rank 6–9
Ghouls
Flesh-eating undead that haunt graveyards and catacombs, hungry for the living.
Rank 4–12
Ice Wraiths
Frozen souls trapped in eternal cold, drifting through tundra storms with chilling malice.
Rank 4–14
Liches
Undead sorcerers who traded their mortality for eternal mastery of forbidden arcane arts.
Rank 12–22
Revenants
Vengeful dead driven by undying hatred, returning from the grave to exact retribution.
Rank 10–20
Salt-Cursed
Desiccated mummies preserved by sea salt; brittle but vengeful, scattering BLEED with each blow.
Rank 7–9
Skeletons
Animated bones held together by dark magic, tireless and unfeeling warriors.
Rank 2–10
Vampires
Immortal blood drinkers of terrifying elegance who command the night with dark charisma.
Rank 8–18
Wind Wraiths
Crew lost to a thousand-year-ago airship disaster; they still patrol cloud lanes in tattered formation.
Rank 7–9
Wraiths
Spectral entities born from violent deaths, drifting between the living and dead worlds.
Rank 6–16
Zombies
Shambling corpses reanimated by necromantic energy, slow but relentlessly persistent.
Rank 2–11
