Kneeshaw Developments

80 lineages · 10 categories

Everything that hates you, sorted by how it kills.

Feral beasts, undead, demons, dragons — each family stacks its own resistances, weaknesses, and one cruel passive.

Construct · 7

Cosmic · 5

Demonic · 6

Dragonkin · 6

Elemental · 14

Cloudborn Djinn

Air-elementals born of permanent updrafts; their forms reshape with each gust.

Rank 79

Dust Devils

Swirling sand spirits that blind and suffocate those caught in their perpetual storms.

Rank 312

Fire Elementals

Living embodiments of flame that burn with unquenchable fury and searing heat.

Rank 415

Frost Sprites

Frigid ice spirits whose mere presence drains warmth from the air and freezes the blood.

Rank 415

Glacial Maws

Ice-elemental beasts from the Frozen Cape; their bite carries killing cold.

Rank 79

Lightning Serpents

Pure-energy snakes that arc between cloud islands; their bite carries the strike of storm.

Rank 79

Lodestone Elementals

Magnetic-stone elementals drawn together by their own conflicting fields. Slow, dense, and crackling.

Rank 79

Magma Brutes

Hulking molten monsters forged in volcanic depths, their bodies flowing with liquid rock.

Rank 818

Squall Lords

Greater storm-elementals — sovereign in form, hurricane in temper. Each is a walking tempest.

Rank 89

Stone Golems

Massive living rock formations animated by ancient earth magic and tectonic force.

Rank 516

Storm Spirits

Crackling lightning beings born from the fury of the heavens and raging tempests.

Rank 516

Stormbringers

Greater storm-elementals; living hurricanes that grow faster the more wounded they become.

Rank 89

Tempest Callers

Lightning-wreathed elementals from the Stormbelt Shelf; each blow cracks like thunder.

Rank 79

Water Elementals

Sentient water given form and will, flowing around attacks and drowning their foes.

Rank 415

Fey · 6

Humanoid · 35

Aeronauts

Sky-faring military patrol crews who defend aerie lanes with discipline and cold sky-iron.

Rank 69

Assassin Guild

Silent killers bound by a code of shadows, striking from darkness for coin.

Rank 516

Bandits

Lawless outlaws and highwaymen who prey upon unwary travelers and caravans.

Rank 06

Berserkers

Rage-fueled warriors who grow more dangerous as blood is spilled in battle.

Rank 413

Bounty Hunters

Professional trackers who hunt their quarry with ruthless precision for coin.

Rank 313

Corrupt Militia

Town guards twisted by greed, wielding the law as a weapon of oppression.

Rank 08

Cultists

Fanatic worshippers of forbidden powers who perform dark rituals to summon their masters.

Rank 414

Cumulus Nobles

Sky-island aristocrats whose lineages predate the Sundering; their gear is gilt and storm-tempered.

Rank 89

Dark Knights

Once-noble paladins corrupted by forbidden oaths, clad in blackened armor.

Rank 616

Gladiators

Arena champions who fight for glory, honor, and the roar of the crowd.

Rank 414

Inquisitors

Zealous religious enforcers who purge heresy with fire and righteous fury.

Rank 617

Marauders

Roving bands of raiders who pillage villages and ambush travelers on the road.

Rank 312

Mariners

Coastal traders and militia who defend their ports with seasoned tactics and cold steel.

Rank 58

Mercenaries

Professional soldiers of fortune who fight for coin and care nothing for allegiance.

Rank 312

Monks

Disciplined martial artists channeling inner ki into devastating combat techniques.

Rank 314

Naval Raiders

Pirate crews that raid the Sundered Coast for spoils and slaves; opportunistic and ruthless.

Rank 68

Noble Exiles

Deposed aristocrats clinging to power through cunning swordplay and political intrigue.

Rank 414

Nomads

Hardy desert wanderers who command the sands and strike like the wind.

Rank 19

Pirates

Cutthroat sea raiders who plunder coastal settlements and merchant vessels.

Rank 210

Pit Fighters

Underground brawlers hardened by brutal no-rules arena combat in the fighting pits.

Rank 210

Plague Doctors

Twisted healers who weaponize disease, spreading contagion as their twisted form of medicine.

Rank 515

Rebel Insurgents

Revolutionary fighters using guerrilla tactics to overthrow tyrannical rulers.

Rank 312

Reef Tyrants

Sovereign sea-kings who rule sunken courts; their presence inspires nearby allies to fight harder.

Rank 89

Saltlords

Coastal nobility whose blood and magic have been crystallised by generations of salt-rite oaths.

Rank 79

Sky Raiders

Airship-borne pirates who strike trade routes between aeries. Quick, opportunistic, ruthless.

Rank 79

Slavers

Brutal raiders who capture the weak and sell them to the highest bidder.

Rank 210

Smugglers

Black market operators running contraband through hidden routes and underground networks.

Rank 19

Stratoport Reavers

Pre-Sundering airship crews still loyal to a forgotten flag, marching out from buried docks.

Rank 89

Thieves Guild

Organized crime syndicate whose members specialize in stealth, deception, and misdirection.

Rank 110

Tide Mages

Casters who bind themselves to the lunar pull; their magic ebbs and floods with the sea.

Rank 79

Tribal Warriors

Fierce clan fighters bound by blood oaths, fighting as one with primal ferocity.

Rank 08

War Priests

Militant clergy who wield both divine blessings and heavy maces in righteous combat.

Rank 516

Warlocks

Forbidden spellcasters who bargain with dark powers for devastating magic.

Rank 618

Wind Cultists

Mortal devotees who tattoo storm-glyphs into their skin and whisper to thunder.

Rank 79

Witch Doctors

Tribal hex casters who wield dark curses and fetish magic from the swamplands.

Rank 312

Natural · 19

Birds of Prey

Massive raptors with razor-sharp talons that rule the skies with impunity.

Rank 19

Cirrus Serpents

Cloud-dwelling snakes nearly invisible against the sky; their bite leaves a frozen burn.

Rank 79

Coral Lurkers

Predatory coral camouflaged as harmless reef; ambushers that strike before defenders react.

Rank 79

Deep Sea Horrors

Nightmarish ocean predators dragged from the crushing depths of the abyss.

Rank 514

Dire Wolves

Enormous wolves bound by pack loyalty, hunting in deadly coordinated formations.

Rank 18

Feral Beasts

Savage wild animals driven mad by the Titan's lingering corruption.

Rank 06

Frost Wyrms

Serpentine drakes of the deep tundra whose icy breath shatters bone and freezes blood.

Rank 313

Frostbound

Ice-clad creatures of the Frozen Cape — hardy, slow, and bone-chillingly cold to touch.

Rank 79

Giant Insects

Oversized arthropods with chitinous armor and deadly venom sacs.

Rank 05

Great Apes

Towering primates of immense strength who defend their territory with primal fury.

Rank 210

Kelp Wraiths

Animated seaweed twisted by lingering Sundering essence; their tendrils strangle and drag.

Rank 68

Lodestone Crawlers

Crab-like creatures that fuse lodestone shards into their carapaces; magnetic currents drag attackers off-balance.

Rank 79

Mammoth Herd

Towering tundra mammoths whose stampedes can flatten armored columns and reshape valleys.

Rank 312

Reef-Born

Aggressive coral and anemone life animated by primal essence; calcified hides resist most blows.

Rank 68

Serpents

Ancient snakes and lesser wyrms that slither through the dark places of the world.

Rank 08

Thunderbirds

Apex sky-predators with wingspans large enough to shadow whole islands; the crash of their wings rolls like thunder.

Rank 79

Tideborn

Cetacean and squid-kin shaped by the Sundering, breaching from the deep with predatory intent.

Rank 69

Wild Plants

Animated flora twisted by magical overgrowth into aggressive predators.

Rank 17

Zephyr Packs

Pack-hunting cloud-foxes that strike in coordinated waves; their fur takes the color of whichever wind they ride.

Rank 79

Titan Touched · 4

Undead · 11