
Titan Saga · Idle codex
The reference for every essence, family, skill, and tree.
Live-pulled from the patch build, so what you see here is what your client sees. Spot something wrong? Use Suggest an edit on any page.
Start here
Step 1 · the openingYour first sessionWhat the character wizard, the quest tutorial and Sage Alaric each do, and what to do when they let go.
Step 2 · day oneYour first dayThe next moves in order, why each one matters, and which choices you can undo.Step 3 · essence firstHow your class is chosenWhy the game asks for an essence before a class, and how two essences unlock the picker.Step 4 · incomeSet up your baseGet wood and stone coming in: what you can build, who can build it, and why Housing comes early.Regions
Region guide
Characters
The hub. How race, archetype, essences, mutations, soul, profession, gear, patron, and alliance all stack onto a member.

Overview
What the game is and how the core loop works.

Your first day
Your first day in order: recruit, a second essence, your class, your first producer, and what you can undo.
Recruiting & your roster
Where the Tavern is, what a recruit costs, the roster cap, and what to do with a new Unclassed member.
Combat basics
Battle modes (including Manual), formation rows, the Strike Force, and pushing the Proving Grounds.
Identifying essences
Clouded essences, the Identify tab, the real odds, and why spare copies matter.
The HQ screen
Objectives, Command decisions, Sage Alaric's Saga, daily login and alerts: what each card is for.
Founder's Road
The Road section on the Quests screen and the champion's third essence slot.
World map & scouting
Region unlocks, fog of war, Locations and scouting.
Research
The Library's research tree, what to take first, and Essence Attunement.
Automation & settings
Auto-dispatch, auto-pick, Collect All, and when to turn each on.

Build recommendations
Six concrete starter pairings — archetype + essence + sub-spec + first 10 skill points.

Build planner
Interactive theory-crafter. Pick archetype, slot two essences, allocate every skill point — shareable URL.

Stats
Five stats, the archetype damage blends, subclass identities and threshold unlocks, in one page.

Reroll guide
Titan Saga: Idle has no gacha reroll. What character creation decides, what you can change later, and when a reset makes sense.

Tier lists
Opinionated rankings by build fit, not raw power. Factions, essences — methodology over hierarchy.

Workshop guide
Refinement ratios, auto-refine reserves, and the Assembly Match minigame with Golden Cog and clean-streak multipliers.

Transmutation guide
Cross-Convert, Fracture, and Auto-rules — the cross-family side of the material economy and the one most players misread.

Expedition guide
Three permanent forest expeditions and a 20-entry weekly rotation that roams between regions — slot logic, first-clear bonus.

Veilbreak guide
Tension thresholds, the surfacing trilogy (TopBar chip, region chip, spawn toast), warding mechanics, and breach probability.

World boss guides
Per-boss overlays for alliance raids — HP scaling formula, weakness, comp recommendations. Iron Colossus through Ancient Dragon.

Quests
17 quest types · 11 modifiers · 4 difficulty tiers. Where most of your week-one progress comes from.

Command & decisions
The 24h beat hold, every accrual rate, the per-member cap, and what Pace, Intervene and catch-up cost.

Errands
Pick exactly the reward you want. 10 types, 4 fit tiers, never fails.

Core Resources
Every currency, every category, every tier — and the overflow trap that bleeds your warehouse back into gold.

Essences
95 essences with slot mechanics and triggers.

Essence Ranks
13 ranks across 4 realms. The ladder every member climbs — from Unbound to Monarch.

Enemy families
120 families across 10 categories — resistances, weaknesses, loot mods.

Archetypes & skills
15 archetypes with 3 paths each — skill trees, essence branches.

Soul tree
206 nodes across 5 branches.

Professions
How professions work — assignment, the 17-SP economy, Mastery Trials, leaf actives, and what touches what.

Profession trees
18 skill trees — trunks plus leaf actives, per profession.

Status effects
Burn, poison, stun, bleed, freeze, curse — the 6 effects that decide every fight.

Regions
17 regions with their own building trees and tier ranges.

Buildings
40 building types — adjacency bonuses + specialization paths.

Patron shrines
6 patrons. Six faiths, exclusive recipes, doctrine tiers.

Races
11 races — stat ranges, profession weights, titan-links.

Crafting & recipes
240 recipes across standard, refinement, and patron-gated chains.

Bosses & raids
20 world raids + 27 Proving Grounds bosses.

Living world
Caravans, pilgrims, migrants, refugees, patrols — the agents that arrive between sessions.

Items & consumables
22 consumables — tomes, materials, time-skips.

Achievements
80 achievements with tier rewards.

Districts
Seven district kinds with happiness drift, patron affinity, and border adjacency.

Population & housing
Housing sets the region cap, every other building spends it, and going over costs production.

Essence mutations
8 categories · 728 ability mutations.

Faction loyalty
Six factions per region. The system that quietly gates everything else.

Alignment
Noble vs Underworld on one −100→+100 meter. What positive and negative actions unlock, plus the Heat risk and cross-path locks.

Alliance & Brotherhood
20 hall levels · 12 perks · 28 projects.

Arena & Leagues
16 leagues · weekly resets · server-authoritative.

Enemy affixes
14 affixes layered on top of family passives.

FAQ
Quick answers to common questions.
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