Titan Saga · Idle codex
The reference for every essence, family, skill, and tree.
Live-pulled from the patch build, so what you see here is what your client sees. Spot something wrong? Use Suggest an edit on any page.
Characters
The hub. How race, archetype, essences, mutations, soul, profession, gear, patron, and alliance all stack onto a member.
Overview
What the game is and how the core loop works.
Getting started
Day 0 → Week 1 walkthrough plus the four traps that quietly kill week-one progress.
Build recommendations
Six concrete starter pairings — archetype + essence + sub-spec + first 10 skill points.
Build planner
Interactive theory-crafter. Pick archetype, slot two essences, allocate every skill point — shareable URL.
Stats
The v1.3.0 system in one page — five stats, twelve archetype blends, thirty-six subclass identities, threshold unlocks.
Reroll guide
Spoiler: Titan Saga: Idle has no gacha reroll. Five curated starters, all balanced — here's what character creation actually does.
Tier lists
Opinionated rankings by build fit, not raw power. Factions, essences — methodology over hierarchy.
Workshop guide
Refinement ratios, auto-refine reserves, and the Assembly Match minigame with Golden Cog and clean-streak multipliers.
Transmutation guide
Cross-Convert, Fracture, and Auto-rules — the cross-family side of the material economy and the one most players misread.
Expedition guide
Three permanent forest expeditions and a 20-entry weekly rotation that roams between regions — slot logic, first-clear bonus.
Veilbreak guide
Tension thresholds, the surfacing trilogy (TopBar chip, region chip, spawn toast), warding mechanics, and breach probability.
World boss guides
Per-boss overlays for alliance raids — HP scaling formula, weakness, comp recommendations. Iron Colossus through Ancient Dragon.
Quests
15 quest types · 11 modifiers · 4 difficulty tiers. Where most of your week-one progress comes from.
Errands
Pick exactly the reward you want. 10 types, 4 fit tiers, never fails.
Core Resources
Every currency, every category, every tier — and the overflow trap that bleeds your warehouse back into gold.
Essences
83 essences with slot mechanics and triggers.
Essence Ranks
13 ranks across 4 realms. The ladder every member climbs — from Unbound to Monarch.
Enemy families
117 families across 10 categories — resistances, weaknesses, loot mods.
Archetypes & skills
12 archetypes with 3 paths each — skill trees, essence branches.
Soul tree
206 nodes across 5 branches.
Professions
How professions work — assignment, the 17-SP economy, Mastery Trials, leaf actives, and what touches what.
Profession trees
18 skill trees — trunks plus leaf actives, per profession.
Status effects
Burn, poison, stun, bleed, freeze, curse — the 6 effects that decide every fight.
Regions
17 regions with their own building trees and tier ranges.
Buildings
37 building types — adjacency bonuses + specialization paths.
Patron shrines
6 patrons. Six faiths, exclusive recipes, doctrine tiers.
Races
11 races — stat ranges, profession weights, titan-links.
Crafting & recipes
232 recipes across standard, refinement, and patron-gated chains.
Bosses & raids
20 world raids + 27 Proving Grounds bosses.
Living world
Caravans, pilgrims, migrants, refugees, patrols — the agents that arrive between sessions.
Items & consumables
20 consumables — tomes, materials, time-skips.
Achievements
80 achievements with tier rewards.
Districts
Seven district kinds with happiness drift, patron affinity, and border adjacency.
Essence mutations
8 categories · 672 ability mutations.
Faction loyalty
Six factions per region. The system that quietly gates everything else.
Alliance & Brotherhood
20 hall levels · 12 perks · 28 projects.
Arena & Leagues
16 leagues · weekly resets · server-authoritative.
Enemy affixes
14 affixes layered on top of family passives.
FAQ
Quick answers to common questions.
Spot something wrong? Use the Suggest an edit button on any page.
