
Titan Saga · Idle codex
The reference for every essence, family, skill, and tree.
Live-pulled from the patch build, so what you see here is what your client sees. Spot something wrong? Use Suggest an edit on any page.
Start here
Day 0 to Week 1Getting startedThe walkthrough, plus the four traps that quietly kill week-one progress.
Six starter buildsBuild recommendationsArchetype, essence, sub-spec and your first ten skill points, spelled out.
InteractiveBuild plannerSlot two essences, spend every point, share the result as a URL.Fifteen regions
Region guide
Characters
The hub. How race, archetype, essences, mutations, soul, profession, gear, patron, and alliance all stack onto a member.

Overview
What the game is and how the core loop works.

Getting started
Day 0 → Week 1 walkthrough plus the four traps that quietly kill week-one progress.

Build recommendations
Six concrete starter pairings — archetype + essence + sub-spec + first 10 skill points.

Build planner
Interactive theory-crafter. Pick archetype, slot two essences, allocate every skill point — shareable URL.

Stats
The v1.3.0 system in one page — five stats, twelve archetype blends, thirty-six subclass identities, threshold unlocks.

Reroll guide
Spoiler: Titan Saga: Idle has no gacha reroll. Five curated starters, all balanced — here's what character creation actually does.

Tier lists
Opinionated rankings by build fit, not raw power. Factions, essences — methodology over hierarchy.

Workshop guide
Refinement ratios, auto-refine reserves, and the Assembly Match minigame with Golden Cog and clean-streak multipliers.

Transmutation guide
Cross-Convert, Fracture, and Auto-rules — the cross-family side of the material economy and the one most players misread.

Expedition guide
Three permanent forest expeditions and a 20-entry weekly rotation that roams between regions — slot logic, first-clear bonus.

Veilbreak guide
Tension thresholds, the surfacing trilogy (TopBar chip, region chip, spawn toast), warding mechanics, and breach probability.

World boss guides
Per-boss overlays for alliance raids — HP scaling formula, weakness, comp recommendations. Iron Colossus through Ancient Dragon.

Quests
15 quest types · 11 modifiers · 4 difficulty tiers. Where most of your week-one progress comes from.

Errands
Pick exactly the reward you want. 10 types, 4 fit tiers, never fails.

Core Resources
Every currency, every category, every tier — and the overflow trap that bleeds your warehouse back into gold.

Essences
83 essences with slot mechanics and triggers.

Essence Ranks
13 ranks across 4 realms. The ladder every member climbs — from Unbound to Monarch.

Enemy families
120 families across 10 categories — resistances, weaknesses, loot mods.

Archetypes & skills
12 archetypes with 3 paths each — skill trees, essence branches.

Soul tree
206 nodes across 5 branches.

Professions
How professions work — assignment, the 17-SP economy, Mastery Trials, leaf actives, and what touches what.

Profession trees
18 skill trees — trunks plus leaf actives, per profession.

Status effects
Burn, poison, stun, bleed, freeze, curse — the 6 effects that decide every fight.

Regions
17 regions with their own building trees and tier ranges.

Buildings
40 building types — adjacency bonuses + specialization paths.

Patron shrines
6 patrons. Six faiths, exclusive recipes, doctrine tiers.

Races
11 races — stat ranges, profession weights, titan-links.

Crafting & recipes
240 recipes across standard, refinement, and patron-gated chains.

Bosses & raids
20 world raids + 27 Proving Grounds bosses.

Living world
Caravans, pilgrims, migrants, refugees, patrols — the agents that arrive between sessions.

Items & consumables
20 consumables — tomes, materials, time-skips.

Achievements
80 achievements with tier rewards.

Districts
Seven district kinds with happiness drift, patron affinity, and border adjacency.

Population & housing
Housing sets the region cap, every other building spends it, and going over costs production.

Essence mutations
8 categories · 672 ability mutations.

Faction loyalty
Six factions per region. The system that quietly gates everything else.

Alignment
Noble vs Underworld on one −100→+100 meter. What positive and negative actions unlock, plus the Heat risk and cross-path locks.

Alliance & Brotherhood
20 hall levels · 12 perks · 28 projects.

Arena & Leagues
16 leagues · weekly resets · server-authoritative.

Enemy affixes
14 affixes layered on top of family passives.

FAQ
Quick answers to common questions.
Spot something wrong? Use the Suggest an edit button on any page.















