Expeditions · 23 total · weekly rotation
Expedition guide — three permanent + three rotating
Six expeditions available at any time: the three permanent forest entries and one per duration bucket from a twenty-entry rotation pool that roams between regions every week.
TL;DR
The TitanSaga expedition guide in one paragraph — three permanent forest expeditions (12h, 24h, 48h) plus a twenty-entry rotation pool that surfaces three new picks every week. Rotation refreshes weekly, deterministic by week number plus slot label, and first-time clears in a given week pay a per-entry bonus. Permanent expeditions don't carry the bonus; rotation entries do. Read the slot logic before committing your roster.
The two pools — static vs rotating
Expeditions split into two categories the system treats differently:
Permanent — 3 entries
Always available, all in the forest region:
- · Deep Forest (12h)
- · Titan's Trail (24h)
- · Into the Hollow (48h)
These are the entries your first runs taught the cadence with. They pay regular rewards, no first-clear bonus. Use them when the rotation slot doesn't match your roster or your schedule.
Rotation pool — 20 entries
Three picks each week — one 12h, one 24h, one 48h. Drawn deterministically from the pool by week seed. Each entry declares which regions it can appear in, and that region shifts week to week.
First-time clear per entry per week pays an extra bonus on top of the base reward. Repeat clears in the same week pay normal rates.
The three rotation slots
Every week, the rotation system picks one entry per duration bucket. The week's slot keys are stable strings; the picker uses them to seed a deterministic choice from each bucket's pool.
12 hours
expedition_12hShort timer — a session-friendly expedition you can dispatch in the morning and resolve by evening.
24 hours
expedition_24hDay-cycle — fire off before a sleep and check it tomorrow. Rewards bridge the gap between 12h and 48h scales.
48 hours
expedition_48hTwo-day commitment — the highest reward tier per dispatch but also the longest gate on the assigned party.
How the weekly pick actually works
The system uses the same weekly cadence as weekly contracts: the current week is computed from your client clock as unix_time / 604800 (one calendar week in seconds). That number, combined with a stable slot label like expedition_48h, deterministically selects an entry from the rotation pool.
Three useful consequences fall out of the determinism:
- Everyone sees the same active set each week. The pick is a pure function of week-number plus slot — no account-level RNG. Two players logging in on the same calendar week see the same three rotation expeditions.
- The region a rotation entry roams to also rotates. An entry's
eligible_regionslist defines where it can appear — the picker chooses one per week using the same deterministic seed. Caldera Descent might be in volcano this week and ruins next. - First-clear bonus tracks per entry, per week. The system records which rotation entries you've cleared and which week-seed you cleared them under. The bonus fires exactly once per entry per week — repeat clears in the same week pay normal rates without the bonus.
Picking your week's expeditions
You have six expeditions in any given week (3 permanent + 3 rotation). Practical advice:
- Clear the three rotation entries first. The first-clear bonus only fires on rotation entries, and only once per week. Banking the bonus across all three every week is the steady-state correct play.
- Then use permanent expeditions to fill gaps. When your party finishes the rotation entries and you still have dispatch capacity in the week, the three forest entries are there. No bonus, but they're available.
- Read which region the rotation landed in. An expedition in your strongest region pays differently than the same expedition in an unfamiliar one — region modifiers stack. The roaming makes the rotation pool effectively much larger than 20 entries.
Common mistakes
- Missing the weekly rollover. The rotation refreshes once per week. If you don't clear the rotation entries before the rollover, that week's first-clear bonus is gone — there's no carryover.
- Expecting the bonus on permanent expeditions. The 3 forest entries don't carry first-clear weekly bonus. Running them is fine; expecting bonus rewards isn't.
- Locking your best party in a 48h expedition right before a boss raid window. Members on expedition are unavailable for other dispatches. Two days is a long time to bench your A-team.
- Assuming the rotation is random. It isn't. If a guide names a specific expedition as "this week's S-tier," they mean for the current global week-seed — not random luck. You can plan around the rotation, not hope for it.
FAQ
How many expeditions exist in Titan Saga: Idle right now?
Twenty-three total — three permanent forest expeditions (12h, 24h, 48h) and a twenty-entry rotation pool. Every week the rotation pool surfaces three of its entries (one per duration bucket) alongside the three permanent ones, so you have six expeditions to choose from at any given time.
When does the rotation refresh?
Every 604,800 seconds — one calendar week. The week boundary is computed from your client clock as unix_time / 604800 and the cadence mirrors the weekly contracts system. Refreshes are per-player wall clock, not server-synced, so two players in different time zones can see different active sets briefly during the rollover window.
Are the picks random?
Deterministic, not random. The week's number plus a stable slot label seeds the pick — same week, same slot, same expedition. If your friend joined this week they're seeing the same three rotation entries you are.
What does the first-clear bonus give me?
Per-rotation-entry-per-week bonus on top of the regular reward. The system tracks which rotation entries you've cleared this week and gates the bonus to once per entry — repeat clears in the same week pay normal rewards. Static expeditions don't carry this bonus; only rotation entries do.
Will the same expedition appear in the same region every week?
No. Rotation entries declare an eligible_regions list, and the picker chooses one of those regions per week using the week seed plus the entry id. Caldera Descent (eligible_regions: volcano / caverns / ruins) might be in volcano this week and ruins next.
