3 raids · 27 Proving Grounds bosses
The fights you read about before you fight them.
Region-bound world bosses on real-time timers, plus hand-authored Proving Grounds bosses with bespoke mechanics. Strategy first, swords second.
World raids
20 totalRegion-bound boss fights with real-time phase timers and multi-phase rewards. Solo viable; alliance-friendly.
The Hollow King
A spectral monarch haunts the deepest forest ruins. His crown pulses with void energy, and his court of shades obey his every whisper.
Ironscale Wyrm
A massive drake clad in natural iron armor nests in the Shattered Peaks. Its breath melts stone, and its tail crushes fortifications.
Void Harbinger
An entity from beyond the titan veil. Reality warps around it, and its mere presence drains the essence of living things.
The Drowned Crown
He went under with his court still seated. Centuries on, the mire holds them upright — bog-bloated, crown-bound, and patient. The water around him does not freeze, no matter the season.
The Storm Throne
Above the cloud sea, a titan built a chair from iron and grief and sat down to wait. The waiting hasn't ended. Lightning gathers in the seams of the throne, hoarded against the day someone climbs the long stair.
The Salt Liturgy
A buried priesthood still sings the noon-hour rites beneath three hundred years of sand. The salt that bleached their robes never stopped flowing — and now it stands like a tide above the ruin, waiting for the next verse.
The Frozen Spire
It is not a mountain. It is a thing that wears mountain. The wind at its peak does not match the wind at its base — and climbers who reach the saddle report two skies, one above and one below.
The Wickerwoods Witch
She does not chase you. She walks ahead of you, calling in your own voice — and the path she leaves open stays open just long enough for one mistake.
The Sleepless Banner
A standard half-buried in the wastes that never falls, never weathers. Approach it three times and something starts looking back from underneath the cloth.
The Pale Pilot
The wreck washes up on a different shore each storm. The crew never disembarks. The signal lantern always burns, and the pilot in the wheelhouse turns when he hears you board.
The Counted Steps
The thing on the watchtower has been counting since the steppe was named. Each step a traveller takes toward it, it has already accounted for — and adjusted what it will do when they arrive.
The Forge That Lights Itself
No fire has been laid in the great forge for two centuries. The fire is still there. The hammer rests on the anvil exactly where it would be set down — and lifts only when it has reason to.
The Whispering Path
Step onto the lane that has always been here, and the whisperers come out from between the trunks. They greet you by name. The fastest way back is forward — they do not let walkers turn.
The Listening Stone
It does not move while you watch it. But when you turn — even a half turn, even just to listen — it has moved closer. The position it takes is always the one you would have chosen to flank yourself.
The Shallow Graves
Each grave is open already, and shallow — as if dug for one shift, then left. They have been left for a long time. They are not empty.
The Glass Wind
Sand fused to glass, lifted on a current that belongs to no season. The wind cuts skin without touching it — and the longer you press the assault, the harder it remembers your shape.
The Tide That Counts
How many steps did you take, climbing the bluff? The tide knows the count. It is rising now to match it — foot by foot — and the line of foam below the headland keeps perfect time.
The Ash Choir
When the wind comes from the right quarter, the vents at the broken coast sing in chord. Voices that have been practicing since the eruption — and they want one more.
The Cold Verdict
Three judges sit in the cold. They are not the same three each season. They have never returned an acquittal — and the bench has been adding weights to the same scale for longer than the mountain has had a name.
The Black Lighthouse
The light has been black for eighty years. The lens still turns. The keeper still walks the catwalk on the half-hour, and he has been counting longer than the light has been dark.
Proving Grounds
27 bespoke bossesHand-authored milestone bosses on the climb. Each comes with a unique mechanic — read before you push.
Razgur the Cleaver
Stage 9 · Bandits · STRIKER
Pack Alpha Korr
Stage 19 · Dire Wolves · STRIKER
Brood Mother Vex
Stage 29 · Giant Insects · CASTER
Vorath the Bloodmad
Stage 39 · Berserkers · STRIKER
Captain Drogan, the Black Tide
Stage 59 · Pirates · STRIKER
Skarn the Bone-King
Stage 79 · Skeletons · GUARDIAN
High Cultist Maelos
Stage 99 · Cultists · HEALER
Frost Mother Auralind
Stage 119 · Frost Wyrms · CASTER
Ghoul-King Mor'thak
Stage 139 · Ghouls · ASSASSIN
Pyrelord Ignavar
Stage 159 · Fire Elementals · GUARDIAN
The Black Knight
Stage 179 · Dark Knights · GUARDIAN
Marrow Sovereign Ulvath
Stage 199 · Vampires · STRIKER
Ironforge Sentinel-Prime
Stage 219 · Automatons · GUARDIAN
Hag-Queen Morwyll
Stage 239 · Hags · CASTER
Inquisitor-General Vasco
Stage 259 · Inquisitors · STRIKER
Pit Lord Khazravan
Stage 279 · Pit Lords · GUARDIAN
The Lich Council
Stage 299 · Liches · CASTER
Storm Tyrant Avenros
Stage 319 · Stormbringers · CASTER
Reef Tyrant Korbanak
Stage 339 · Reef Tyrants · GUARDIAN
Wyvern-Lord Sythrix
Stage 359 · Wyverns · STRIKER
Aberration of the Hollow
Stage 379 · Aberrations · CASTER
Void Walker Ny'thethek
Stage 399 · Void Walkers · ASSASSIN
Rift-Born Eschatos
Stage 419 · Rift Born · CASTER
Star-Spawn of Ul'Marrak
Stage 439 · Star Spawn · CASTER
Titan-Husk of Vereth
Stage 459 · Titan Husks · GUARDIAN
Titan-Herald Korazoth
Stage 479 · Titan Heralds · CASTER
Akhameth, Titan-Corrupted Avatar
Stage 499 · Titan Corrupted · GUARDIAN
