Kneeshaw Developments

6 district kinds · happiness drift · border adjacency

The neighborhoods that decide what your region does next.

Industrial, civic, sacred, military, frontier — each kind reacts to your buildings, factions, and patrons. Swap them at 50 gems if the meta turns.

Districts are sub-zones of a region. Each region carves into a handful of plots, and you decide which district kind each plot belongs to. The choice gates which buildings fit there, how happiness drifts over time, and which patron favors that ground. Districts can be swapped for 50 gems if the meta turns — see the "District swap" valve in the city UI.

In

Industrial

Smelters, foundries, refineries.

Building fits
Gold Mine, Lumber Mill, Quarry, Iron Forge, Refinery — anything that takes raw input and produces output.
Happiness drift
Reactive to noise + soot. Drifts down when stacked next to civic; up when adjacent to frontier.
Patron affinity
Stewards. Industry as soil.
Border adjacency
+5% production within range when bordering Industrial in another region.
Ci

Civic

Markets, plazas, town halls.

Building fits
Marketplace, Tavern, Town Hall, Census Office, Customs House.
Happiness drift
Loves crowds. Drifts up when adjacent to residential, military, sacred. Down when smothered by industrial.
Patron affinity
Mendicants. Common gathering ground.
Border adjacency
+5% loyalty drift cap from neighboring regions' civic districts.
Sa

Sacred

Shrines, temples, monasteries.

Building fits
Patron Shrine, Reliquary, Library, Scriptorium, Apothecary.
Happiness drift
Quiet. Drifts up next to civic and military; down next to industrial.
Patron affinity
Cenobites. Mystery to be studied.
Border adjacency
+5% catechism progress when adjacent to sacred districts in patron-aligned regions.
Mi

Military

Garrisons, training grounds, walls.

Building fits
Barracks, Armory, Watchtower, Training Yard, Wall.
Happiness drift
Disciplined. Drifts up next to sacred and frontier; down next to civic.
Patron affinity
Wardens. Sin guarded against.
Border adjacency
Reduced ambush rate on dispatches crossing border-adjacent military districts.
Fr

Frontier

Outposts, hunting lodges, ranger stations.

Building fits
Outpost, Hunting Lodge, Tannery, Ranger Station, Trapper's Cabin.
Happiness drift
Rough. Drifts up next to industrial and military; down next to civic.
Patron affinity
Stigmata. Wound and edge.
Border adjacency
+5% gather rate from neighboring regions' frontier districts.
Re

Residential

Houses, inns, family compounds.

Building fits
Houses, Inn, Family Compound, Bath House, Garden.
Happiness drift
Quiet. The default. Drifts toward neutral.
Patron affinity
Universal — no patron tilt.
Border adjacency
Neutral. Required for population growth.

District swap costs 50 gems. Achievements: Industrial Magnate · Borough Lord · Civic Pillar · Sanctified · Garrison Master · Frontier Pioneer.