Kneeshaw Developments

6 district kinds · happiness drift · border adjacency

The neighborhoods that decide what your region does next.

Industrial, civic, sacred, military, frontier — each kind reacts to your buildings, factions, and patrons. Swap them at 50 gems if the meta turns.

Districts are sub-zones of a region. Each region carves into a handful of plots, and you decide which district kind each plot belongs to. The choice gates which buildings fit there, how happiness drifts over time, and which patron favors that ground. Districts can be swapped for 50 gems if the meta turns — see the "District swap" valve in the city UI.

In

Industrial

Smelters, foundries, refineries.

Building fits
Gold Mine, Lumber Mill, Quarry, Iron Forge, Refinery — anything that takes raw input and produces output.
Happiness drift
Reactive to noise + soot. Drifts down when stacked next to civic; up when adjacent to frontier.
Patron affinity
Conclave. The forge made devotion.
Border adjacency
+5% production within range when bordering Industrial in another region.
Ci

Civic

Markets, plazas, town halls.

Building fits
Marketplace, Tavern, Town Hall, Census Office, Customs House.
Happiness drift
Loves crowds. Drifts up when adjacent to residential, military, sacred. Down when smothered by industrial.
Patron affinity
Riders. Where the roads gather.
Border adjacency
+5% loyalty drift cap from neighboring regions' civic districts.
Sa

Sacred

Shrines, temples, monasteries.

Building fits
Patron Shrine, Reliquary, Library, Scriptorium, Apothecary.
Happiness drift
Quiet. Drifts up next to civic and military; down next to industrial.
Patron affinity
Seers. Omens read in the ash.
Border adjacency
+5% catechism progress when adjacent to sacred districts in patron-aligned regions.
Mi

Military

Garrisons, training grounds, walls.

Building fits
Barracks, Armory, Watchtower, Training Yard, Wall.
Happiness drift
Disciplined. Drifts up next to sacred and frontier; down next to civic.
Patron affinity
Wardens. The watch kept.
Border adjacency
Reduced ambush rate on dispatches crossing border-adjacent military districts.
Fr

Frontier

Outposts, hunting lodges, ranger stations.

Building fits
Outpost, Hunting Lodge, Tannery, Ranger Station, Trapper's Cabin.
Happiness drift
Rough. Drifts up next to industrial and military; down next to civic.
Patron affinity
Coven. The wild that watches back.
Border adjacency
+5% gather rate from neighboring regions' frontier districts.
Re

Residential

Houses, inns, family compounds.

Building fits
Houses, Inn, Family Compound, Bath House, Garden.
Happiness drift
Quiet. The default. Drifts toward neutral.
Patron affinity
Universal — no patron tilt.
Border adjacency
Neutral. Required for population growth.
Ma

Maritime

Harbors, sea forges, tidal sanctums.

Building fits
Tidefall Beacon, Saltglass Forge, Drowned Sanctum, Stormbreak Fortress, Reef Harvester.
Happiness drift
Steady. Anchored by the Tidefall Beacon; drifts up around its coastal landmarks.
Patron affinity
Tide Mother. The deep that keeps the shore.
Border adjacency
The Sundered Coast / Far Reaches kind — coastal regions only.

District swap costs 50 gems. Achievements: Industrial Magnate · Borough Lord · Civic Pillar · Sanctified · Garrison Master · Frontier Pioneer.