Kneeshaw Developments
Wandering scholars reading by lantern light in a ruined hall, the origin most often picked when players ask about rerolling in Titan Saga: Idle

Reroll · starter picks · リセマラ

The Titan Saga reroll guide most players don't need

No random pulls, no SSR ceilings, no pity counters. You pick your starter off a list. Here is why rerolling is almost never the right move, and how to do it if it is.

Updated ·patch v2.0.5

TL;DR

There is no gacha reroll. Character creation is a wizard, not a pull. You pick your starting essence off a list capped at Rare, five of which carry a ★ Recommended badge. Your champion (and only your champion) can change traits, profession and backstory later for free, as long as they are not away on a quest. Essences swap freely until a member’s first rank-up. Your first class pick is free. Your first identification is a guaranteed Rare or Epic minutes into the game. Resetting your save is a deliberate hold-to-confirm action that almost never improves your outcome.

Why you probably don’t need to reroll

If you’re coming from gacha titles (リセマラ in Japanese player culture is the ritual of resetting until you pull a top-tier hero), Titan Saga breaks the pattern in three ways.

  • No pulls at the start. The onboarding wizard shows you curated lists of starter essences and professions. Five of each carry a ★ Recommended badge, the game’s own signal that any of them is a safe pick. The only random elements are your two companions, generated from pools your backstory sets, and your faction’s starting name.
  • The starter list stops at Rare. The wizard sorts the catalogue common-first and hides anything above Rare, so epics, legendaries and virtues arrive through play. Picking a Common is not a handicap either: it comes with 10 clouded essences (a Rare gets 5) plus more starting gold and resources.
  • Most choices are reversible. Your champion re-picks traits, profession and backstory for free. Every member’s first class pick and first stat reset are free; after that each costs 500 gold (a class change can use an Archetype Reroll Scroll instead). Essences swap freely until the member’s first rank-up. The starter does not lock in your build.

The game even has a Pick for me button on the four highest-friction wizard steps (portrait, traits, profession, essence). It fills in a sensible default. That is the design speaking for itself: those steps were where first-session players paused longest, and the wizard is built to be finished, not optimized.

What you can change without resetting

Do this: before you consider a reset, check this table. Your champion, and only your champion, has a Founding Choices section on the Identity tab that changes traits, profession and backstory for free, as often as you like. It refuses while your champion is away on a quest, so bring them home first.

ChoiceChanging it later
TraitsFree, from Founding Choices (champion only). Still up to 2, no opposites
ProfessionFree, champion only. Level and XP carry over; the profession tree is refunded and mastery resets. Other members can never change profession
BackstoryFree, champion only, until its quest chain starts. Chains need Chapter 2, so early on it is always open. Your existing companions do not change
EssencesUnequip and bind another freely while the member is Unbound. The member’s first rank-up locks both slots for the cycle; a soul refine (from Low Gold) unlocks them again
Class (archetype)First pick free. A change costs 500 gold or an Archetype Reroll Scroll, and refunds the whole skill tree
StatsFirst reset free for every member, then 500 gold
NameThree free renames per member, then a scroll
PortraitNeeds a Portrait Change Token. You are given one at the start
Race and sexNever. These, and your home region, are the parts of the wizard a reset exists for

Your profession picks your home region at the end of the wizard, and a later free profession swap does not move you. For the full class rules, see Choosing a class.

What you actually pick at character creation

The wizard runs thirteen steps, walked through in full on Your first session. There is no welcome screen and no class step.

1

Create Your Champion

Name, sex and race. Race and sex can never be changed.

2

Choose Portrait

Pick for me available. You get a Portrait Change Token at the start.

3

Select Your First Mission

Starts a real 30-second timer that runs under the next steps.

4

Choose Your Traits

Up to 2, no opposites. Pick for me available.

5

Muster Your Specialist

Profession, which sets your home region. Five ★ Recommended. Pick for me available.

6

Attune Your Essence

Common to Rare, five ★ Recommended commons. Pick for me available.

7

Your Backstory

Not flavor only: shapes your two companions and picks your backstory quest chain.

8

The First Trial

Follow-up 1 of 3. Can add traits, stats or a profession to a companion.

9

A Turning Point

Follow-up 2 of 3. Same kind of effect.

10

The Bond That Formed

Follow-up 3 of 3. Same kind of effect.

11

The Approach

A scripted fight. The wizard moves on whatever happens.

12

Mission Report

Spoils: Unbound 2 for all three, dust, gear and a Rare essence.

13

The Expedition Begins

Summary, including your Home Region. Confirm to enter the game.

Race sets your champion’s starting stat ranges. Over time your archetype, essences and essence rank add far more than that starting band.

The five recommended starter essences

What this means for you: pick the one whose class you want to play. Each essence pulls toward certain classes. Everyone starts Unclassed, and when a member has two essences equipped the Choose Archetype picker offers the classes those two pull toward most. If the slot-1 essence pulls strongly (0.4 or more), its class is the default on its own; otherwise both essences are added together. Your starter goes into your champion’s slot 1, so it is the first half of your champion’s class.

The five below are all commons and carry the ★ Recommended badge. The class shown is the one each pulls toward most, with its pull strength; the profession is the one the game pairs with it.

Turtle

Pulls toward Guardian (0.35) · pairs with Guard

Defense-heavy, the shell essence. The most forgiving pick if auto-combat is new to you. Its pull toward Guardian is the weakest of the five, below the level where one essence decides alone, so your second essence has a real say in the class you are offered.

Sword

Pulls toward Striker (0.9) · pairs with Blacksmith

Top common attack essence and the strongest pull of the five. In slot 1 it all but guarantees Striker is your default: a front-line damage dealer.

Water

Pulls toward Healer (0.6) · pairs with Healer

Defense plus intelligence, restoration flavored. The only one of the five that pulls toward a support class.

Staff

Pulls toward Caster (0.8) · pairs with Alchemist

Top common intelligence essence. A strong pull toward Caster, the magic damage class.

Bow

Pulls toward Ranger (0.8) · pairs with Hunter

Attack and speed on one essence. A strong pull toward Ranger, with Assassin as its runner-up.

No tier list here. The five are curated as peers, and your first class pick is free anyway. How the picker works, and what you can undo afterward, is on Choosing a class. For every essence in the game, see the essences reference.

If you do want to reroll: how

Reset Progress lives in the Settings popup, under Danger Zone. The flow:

  1. Open Settings.
  2. Scroll to Danger Zone and tap Reset Progress.
  3. Hold the Hold to Reset button for 2.5 seconds. There is no single-tap reset, and the button shows its progress as it fills.
  4. Your save is wiped, the game reloads, and the onboarding wizard starts over.

A few details worth knowing before you press:

  • If you’re in an alliance, you leave it. The game tries immediately if you’re online; otherwise it writes a flag that finishes the job on your next login.
  • Your IAP entitlements survive: they’re on your store account, not your save. Hit Restore Purchases after the reset completes.
  • The reset wipes your save data but keeps your account, so you stay signed in and start the wizard fresh on the same account.
  • Full account deletion is a separate setting with a longer four-second hold. Use that one only if you want the account gone entirely: save, account and device identity.

The one thing a reset really does reroll

Every account gets a random essence seed when the wizard finishes, and identification results are derived from it. The consequence is worth understanding before you plan anything around rerolling:

  • Save scumming does nothing. Identification number N in a given pool always produces the same result on your account, whatever order you identify in and whatever save you restore. Reloading to re-roll an essence is wasted time.
  • A reset draws a new seed. That is the only way to change the sequence. It is also the worst trade in the game: you are exchanging everything you have built for a different set of essences you cannot see in advance, and your first identification is a guaranteed Rare or Epic either way.

When rerolling actually makes sense

The honest list is short.

Plausible reasons to reset

  • You cannot live with your race or sex. Those two have no in-game change path: traits, profession and backstory are free re-picks, and a portrait takes a token (you start with one).
  • You want a different home region. It comes from the profession you picked in the wizard, and a later profession swap does not move it. Check the regions page first: other regions open as you progress anyway.
  • You want to test the wizard from scratch on the same device (development or curiosity).

Bad reasons to reset

  • “I only got a common essence.” You chose it, the five the game recommends are all commons on purpose, and a Common starter comes with the most clouded essences. Your first identification, minutes later, is a guaranteed Rare or Epic.
  • “I want a different class.” Your champion has no class until a second essence goes in, the first pick is free, and a change later is 500 gold. Recruits arrive Unclassed too: you choose their class once they have two essences, from the classes those essences offer. Seasonal classes and earned classes stay locked until their unlock conditions are met.
  • “The Approach went badly.” It is a scripted fight inside the wizard. The wizard moves on whatever happens, and nothing is locked by the result.
  • “My race rolled low on its stat range.” Race only sets a starting band; stat points from essence rank, class and gear soon outweigh it, and the first stat reset is free.

FAQ

Does Titan Saga: Idle have a reroll system like gacha games?

No. There are no pulls at the start. You choose your champion's essence and profession from curated lists, five of each carrying a ★ Recommended badge. The only random parts are your two companions, who are generated from pools your backstory and follow-up answers set, and your faction's starting name.

Can I get a legendary essence at character creation?

No. The wizard caps the starter list at Rare, so commons, uncommons and rares are all selectable and everything above them arrives later through play. The five it flags as Recommended are all commons, and a Common starter also comes with more clouded essences, gold and resources than a Rare one.

What happens if I hit Reset Progress in Settings?

Your save is wiped but your account is kept, you leave your alliance (straight away if you are online, otherwise on your next login), and the onboarding wizard starts over. The reset is a 2.5-second hold, so you cannot trigger it by accident. Deleting the account itself is a separate setting with a 4-second hold.

Does deleting my save lose my IAPs?

No. Purchases are tied to your store account (Google Play or App Store), not your save. Use Restore Purchases after resetting. Account deletion is a separate, more drastic flow with its own confirmation.

Should I reroll if my starter essence feels weak?

Almost never. The first essence you identify is guaranteed Rare or Epic and arrives during the quest tutorial minutes into the game. You can also swap any member's essences freely while that member is still Unbound; the lock only comes with the member's first rank-up, and a soul refine later unlocks them again.