
13 classes · 3 paths each · 37 nodes per tree
Every build is a forced tradeoff.
130 skill points. 198 worth of nodes. You can't have it all, so pick the path you respect.
Assassin
Lethal specialists who strike from shadow with devastating critical hits.
37 nodes · 198 SP max
Brawler2.1.0Earned: Proving Grounds stage 100
Bare-knuckle bruisers who build Momentum with every strike until a heavy hit breaks it.
37 nodes · 198 SP max
Caster
Wielders of arcane energy who devastate enemies with magical power.
37 nodes · 198 SP max
Controller
Masters of crowd control who lock down enemies with debilitating effects.
37 nodes · 198 SP max
CorruptedEarned: Soul Descent floor 15
Those who pay in blood: drain, curse, and refuse to stay down.
37 nodes · 198 SP max
EnchanterSeasonal: Autumn
Masters of enhancement who strengthen allies and weaken enemies.
37 nodes · 198 SP max
Guardian
Stalwart defenders who protect allies and absorb punishment.
37 nodes · 198 SP max
Healer
Devoted healers who keep allies alive through restorative magic.
37 nodes · 198 SP max
Marshal2.1.0Earned: Proving Grounds stage 250
Battle captains whose strikes rally the line; the only physical support.
37 nodes · 198 SP max
PhantomSeasonal: Winter
Spectral tricksters who evade attacks and manipulate the battlefield.
37 nodes · 198 SP max
Ranger
Ranged physical attackers who strike from distance with precision.
37 nodes · 198 SP max
ShapeshifterSeasonal: Spring
Adaptive fighters who shift forms to match any situation.
37 nodes · 198 SP max
Striker
Melee damage dealers who excel at cleaving through enemies with raw physical power.
37 nodes · 198 SP max
Summoner
Conjurers who call forth minions and spirits to fight alongside the party.
37 nodes · 198 SP max
WardenSeasonal: Summer
Nature-attuned protectors who blend defense with restorative power.
37 nodes · 198 SP max
