Enchanter
Masters of enhancement who strengthen allies and weaken enemies.
Core
Tier 0
Enchant
CoreBuff random ally stat or debuff random enemy stat. Deals minor magic damage.
0 SP
Arcane Weaving
PassiveBuff and debuff power increased.
1/1/1 SP
Enchanted Mind
PassiveINT and SPD increased (%). Magic damage increased.
1/1/1 SP
Lingering Magic
PassiveBuff and debuff durations increased.
1/1/1 SP
Augmenter
Tier 1
Empowering Touch
PassiveBuff strength increased.
1/1/1 SP
Inspiration
PassiveBuffed allies deal more damage.
1/1/1 SP
Tier 2
Empower
ActiveBuff ally: +30% ATK + next attack crits.
3/4/5 SP
Shared Strength
PassiveBuffs spread to adjacent allies.
1/1/1 SP
Overcharge Buff
PassiveBuffs can stack beyond normal limits.
1/1/1 SP
Tier 3
Greater Enchantment
PassiveMulti-stat buffs are stronger.
2/2/2 SP
Catalyze
PassiveBuffed allies have increased crit chance.
2/2/2 SP
Tier 4
Grand Enchantment
ActiveBuff all allies: +15% all stats 3 turns.
3/4/5 SP
Transcendent Power
PassiveGrand Enchantment also grants shield.
3/3 SP
Eternal Enchantment
PassiveBuffs have chance to refresh on expire.
3/3 SP
Hexer
Tier 1
Curse of Weakness
PassiveDebuffs reduce more stats.
1/1/1 SP
Spreading Hex
PassiveDebuffs can spread to nearby.
1/1/1 SP
Tier 2
Hex
ActiveDebuff target: -25% ATK/DEF 3 turns.
3/4/5 SP
Amplified Curse
PassiveDebuffed targets take more damage.
1/1/1 SP
Sapping Curse
PassiveDebuffs drain target SPD.
1/1/1 SP
Tier 3
Doom
PassiveDebuffs deal damage per tick.
2/2/2 SP
Enfeeble
PassiveDebuffed targets have reduced healing.
2/2/2 SP
Tier 4
Doom Curse
ActiveTarget takes +40% damage from all sources.
3/4/5 SP
Inescapable Doom
PassiveDoom Curse cannot be cleansed.
3/3 SP
Curse Master
PassiveAll debuff durations extended (cannot exceed skill CD).
3/3 SP
Harmonist
Tier 1
Resonance Field
PassiveParty ATK and DEF aura.
1/1/1 SP
Balance
PassiveEqualize party member stats toward average.
1/1/1 SP
Tier 2
Resonance
ActiveAura: party gains +10% ATK and DEF.
3/4/5 SP
Harmonic Wave
PassiveAuras affect wider range.
1/1/1 SP
Soothing Presence
PassiveParty heals over time in aura.
1/1/1 SP
Tier 3
Amplify
PassiveParty buffs from all sources are stronger.
2/2/2 SP
Suppress
PassiveEnemy buffs from all sources are weaker.
2/2/2 SP
Tier 4
Equilibrium
ActiveBalance party stats: everyone gets average.
3/4/5 SP
Perfect Harmony
PassiveAuras cannot be dispelled.
3/3 SP
Unity of Purpose
PassiveParty with balanced stats deals more damage.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
