Controller
Masters of crowd control who lock down enemies with debilitating effects.
Core
Tier 0
Disrupt
CoreDamage + chance to delay target's next action.
0 SP
Control Mastery
PassiveCC duration increased.
1/1/1 SP
Mental Fortitude
PassiveINT and status resist increased.
1/1/1 SP
Exploitation
PassiveBonus damage to CC'd targets.
1/1/1 SP
Dominator
Tier 1
Iron Grip
PassiveStun duration increased.
1/1/1 SP
Lockdown
PassiveStunned targets take more damage.
1/1/1 SP
Tier 2
Shackle
ActiveStun target for 2 turns.
3/4/5 SP
Oppression
PassiveStunned targets lose DEF.
1/1/1 SP
Relentless Pursuit
PassiveAfter stun expires, target slowed.
1/1/1 SP
Tier 3
Chains of Command
PassiveStun can chain to adjacent target.
2/2/2 SP
Crushing Will
PassiveDamage increased per CC on target.
2/2/2 SP
Tier 4
Mass Paralyze
ActiveStun all enemies for 1 turn.
3/4/5 SP
Absolute Authority
PassiveStun resist chance for bosses reduced.
3/3 SP
Tyranny
PassiveCC extends all existing debuffs on target.
3/3 SP
Illusionist
Tier 1
Mirage
PassiveMiss chance aura for enemies.
1/1/1 SP
Misdirection
PassiveRedirect enemy attacks to random targets.
1/1/1 SP
Tier 2
Phantasm
ActiveTarget attacks random ally or enemy for 2 turns.
3/4/5 SP
Smoke and Mirrors
PassiveParty dodge increased.
1/1/1 SP
Disorientation
PassiveConfused targets deal less damage.
1/1/1 SP
Tier 3
Mass Confusion
PassiveConfusion can spread to nearby enemies.
2/2/2 SP
Phantom Pain
PassiveEnemies affected by illusions take DoT.
2/2/2 SP
Tier 4
Grand Illusion
ActiveParty-wide miss chance buff 50% for 2 turns.
3/4/5 SP
Paradox
PassiveEnemies that miss heal your party instead.
3/3 SP
Reality Warp
PassiveAll illusion effects have chance to stun.
3/3 SP
Tactician
Tier 1
Slow Field
PassiveEnemy SPD reduced.
1/1/1 SP
Weakness Analysis
PassiveDebuffs on targets are stronger.
1/1/1 SP
Tier 2
Suppress
ActiveReduce target SPD 50% + extend their cooldowns.
3/4/5 SP
Strategic Mind
PassiveParty abilities cooldown faster.
1/1/1 SP
Debuff Synergy
PassiveEach debuff on target increases damage taken.
1/1/1 SP
Tier 3
Crippling Strikes
PassiveSlowed enemies take more damage.
2/2/2 SP
Tactical Advantage
PassiveParty ATK increased when enemies debuffed.
2/2/2 SP
Tier 4
Exploit Weakness
ActiveAll debuffs on target deal bonus damage.
3/4/5 SP
Overwhelming Tactics
PassiveEnemies with 3+ debuffs are stunned.
3/3 SP
Master Tactician
PassiveAll debuff durations extended.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
