Kneeshaw Developments

Controller

Masters of crowd control who lock down enemies with debilitating effects.

37nodes198max SP
DominatorIllusionistTactician

Core

Tier 0

  • Disrupt

    Core

    Damage + chance to delay target's next action.

    0 SP

  • Control Mastery

    Passive

    CC duration increased.

    1/1/1 SP

  • Mental Fortitude

    Passive

    INT and status resist increased.

    1/1/1 SP

  • Exploitation

    Passive

    Bonus damage to CC'd targets.

    1/1/1 SP

Dominator

Tier 1

  • Iron Grip

    Passive

    Stun duration increased.

    1/1/1 SP

  • Lockdown

    Passive

    Stunned targets take more damage.

    1/1/1 SP

Tier 2

  • Shackle

    Active

    Stun target for 2 turns.

    3/4/5 SP

  • Oppression

    Passive

    Stunned targets lose DEF.

    1/1/1 SP

  • Relentless Pursuit

    Passive

    After stun expires, target slowed.

    1/1/1 SP

Tier 3

  • Chains of Command

    Passive

    Stun can chain to adjacent target.

    2/2/2 SP

  • Crushing Will

    Passive

    Damage increased per CC on target.

    2/2/2 SP

Tier 4

  • Mass Paralyze

    Active

    Stun all enemies for 1 turn.

    3/4/5 SP

  • Absolute Authority

    Passive

    Stun resist chance for bosses reduced.

    3/3 SP

  • Tyranny

    Passive

    CC extends all existing debuffs on target.

    3/3 SP

Illusionist

Tier 1

  • Mirage

    Passive

    Miss chance aura for enemies.

    1/1/1 SP

  • Misdirection

    Passive

    Redirect enemy attacks to random targets.

    1/1/1 SP

Tier 2

  • Phantasm

    Active

    Target attacks random ally or enemy for 2 turns.

    3/4/5 SP

  • Smoke and Mirrors

    Passive

    Party dodge increased.

    1/1/1 SP

  • Disorientation

    Passive

    Confused targets deal less damage.

    1/1/1 SP

Tier 3

  • Mass Confusion

    Passive

    Confusion can spread to nearby enemies.

    2/2/2 SP

  • Phantom Pain

    Passive

    Enemies affected by illusions take DoT.

    2/2/2 SP

Tier 4

  • Grand Illusion

    Active

    Party-wide miss chance buff 50% for 2 turns.

    3/4/5 SP

  • Paradox

    Passive

    Enemies that miss heal your party instead.

    3/3 SP

  • Reality Warp

    Passive

    All illusion effects have chance to stun.

    3/3 SP

Tactician

Tier 1

  • Slow Field

    Passive

    Enemy SPD reduced.

    1/1/1 SP

  • Weakness Analysis

    Passive

    Debuffs on targets are stronger.

    1/1/1 SP

Tier 2

  • Suppress

    Active

    Reduce target SPD 50% + extend their cooldowns.

    3/4/5 SP

  • Strategic Mind

    Passive

    Party abilities cooldown faster.

    1/1/1 SP

  • Debuff Synergy

    Passive

    Each debuff on target increases damage taken.

    1/1/1 SP

Tier 3

  • Crippling Strikes

    Passive

    Slowed enemies take more damage.

    2/2/2 SP

  • Tactical Advantage

    Passive

    Party ATK increased when enemies debuffed.

    2/2/2 SP

Tier 4

  • Exploit Weakness

    Active

    All debuffs on target deal bonus damage.

    3/4/5 SP

  • Overwhelming Tactics

    Passive

    Enemies with 3+ debuffs are stunned.

    3/3 SP

  • Master Tactician

    Passive

    All debuff durations extended.

    3/3 SP

Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.