
Brawler
Bare-knuckle bruisers who build Momentum with every strike until a heavy hit breaks it.
Core
Tier 0
Opening Jab
CoreTwo quick hits that add a Momentum stack; each stack hands the Brawler action gauge. A heavy hit taken breaks the chain.
0 SP
Conditioning
Passive+VIT and +SPD; a body built for a long fight.
1/1/1 SP
Thick Skull
Passive+max HP.
1/1/1 SP
Rhythm
PassiveEach Momentum stack hands the Brawler more action gauge.
1/1/1 SP
Pitfighter
Tier 1
Fast Hands
Passive+SPD.
1/1/1 SP
Follow-Up
Passive+double-strike chance.
1/1/1 SP
Tier 2
Flurry
ActiveThree quick hits on one target.
3/4/5 SP
Find the Gap
Passive+crit chance.
1/1/1 SP
Snowball
PassiveEvery Momentum stack adds more damage to the chain.
1/1/1 SP
Tier 3
Killer Instinct
Passive+crit damage.
2/2/2 SP
Climb
PassiveThe chain climbs higher before it tops out.
2/2/2 SP
Tier 4
Knockout
ActiveOne clean shot that lands harder for every Momentum stack held.
3/4/5 SP
Tireless Hands
Passive+attack speed.
3/3 SP
Finisher
Passive+physical damage.
3/3 SP
Windstep
Tier 1
Light Feet
Passive+dodge.
1/1/1 SP
Loose
Passive+SPD.
1/1/1 SP
Tier 2
Slip
ActiveStep out of reach for a few actions.
3/4/5 SP
Roll With It
PassiveA hit must take more of the Brawler's health to break the chain.
1/1/1 SP
Clear Head
Passive+status resistance.
1/1/1 SP
Tier 3
Read the Swing
PassiveEach Momentum stack buys the Brawler more dodge.
2/2/2 SP
Counterpunch
Passive+double-strike chance.
2/2/2 SP
Tier 4
Catch Your Breath
ActiveRecover and speed up.
3/4/5 SP
Nowhere to Hit
Passive+dodge.
3/3 SP
Ring Sense
Passive+all stats.
3/3 SP
Ironhide
Tier 1
Scar Tissue
Passive+DEF.
1/1/1 SP
Big Frame
Passive+max HP.
1/1/1 SP
Tier 2
Brace
ActivePlant and take it: a DEF surge for the Brawler.
3/4/5 SP
Stonewall
PassiveDamage reduction.
1/1/1 SP
Heavy Bones
Passive+VIT.
1/1/1 SP
Tier 3
Hurts to Hit
PassiveThorns.
2/2/2 SP
Armour Up
PassiveEach Momentum stack armours the Brawler harder.
2/2/2 SP
Tier 4
Bull Rush
ActiveA shoulder charge that leaves the Brawler braced.
3/4/5 SP
Planted
PassiveDamage reduction.
3/3 SP
Second Skin
Passive+DEF.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
