
Marshal
Battle captains whose strikes rally the line; the only physical support.
Core
Tier 0
Standard Strike
CoreStrike; every second action, rally an ally with action gauge and a short buff. The Marshal's DEF scales the rally.
0 SP
Drilled Stance
Passive+ATK and +DEF; the captain fights as well as commands.
1/1/1 SP
Close Ranks
PassiveThe whole party's DEF rises while the Marshal stands.
1/1/1 SP
Louder Orders
PassiveRallies hand the ally more action gauge.
1/1/1 SP
Drillmaster
Tier 1
Quick March
Passive+SPD.
1/1/1 SP
Cadence
Passive+attack speed.
1/1/1 SP
Tier 2
Double Time
ActiveThe Marshal moves at the double for a few actions.
3/4/5 SP
Sharper Drills
PassiveRallies hand the ally more action gauge.
1/1/1 SP
Opening
Passive+crit chance.
1/1/1 SP
Tier 3
Step Lively
PassiveDrillmaster rallies grant more SPD.
2/2/2 SP
Follow-Through
Passive+double-strike chance.
2/2/2 SP
Tier 4
Forced March
ActiveTwo quick blows on one target.
3/4/5 SP
Tireless
Passive+attack speed.
3/3 SP
Reveille
PassiveRallies hand the ally more action gauge.
3/3 SP
Banneret
Tier 1
Standing Order
PassiveParty DEF.
1/1/1 SP
Steady Hand
Passive+DEF.
1/1/1 SP
Tier 2
Raise the Standard
ActiveATK for the Marshal and DEF for the party.
3/4/5 SP
Unshaken
Passive+status resistance.
1/1/1 SP
Hardy
Passive+max HP.
1/1/1 SP
Tier 3
Inspiring Presence
PassiveRallies grant more ATK.
2/2/2 SP
Braced
PassiveDamage reduction.
2/2/2 SP
Tier 4
Unbroken Line
ActiveThe Marshal recovers and the party's DEF surges.
3/4/5 SP
Veteran
Passive+all stats.
3/3 SP
Living Standard
PassiveRallies grant more ATK.
3/3 SP
Shieldcaptain
Tier 1
Heavy Shield
Passive+DEF.
1/1/1 SP
Boss Spikes
PassiveThorns.
1/1/1 SP
Tier 2
Shield Wall
ActiveA great DEF surge for the Marshal.
3/4/5 SP
Braced Line
PassiveDamage reduction.
1/1/1 SP
Endurance
Passive+VIT.
1/1/1 SP
Tier 3
Shield Them
PassiveShieldcaptain rallies grant more DEF.
2/2/2 SP
Iron Rim
PassiveThorns.
2/2/2 SP
Tier 4
Bulwark Charge
ActiveA heavy shield charge that leaves the Marshal braced.
3/4/5 SP
Immovable
PassiveDamage reduction.
3/3 SP
Deep Reserves
Passive+max HP.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
