Healer
Devoted healers who keep allies alive through restorative magic.
Core
Tier 0
Mend
CoreHeal lowest HP ally.
0 SP
Healing Touch
PassiveHealing power increased.
1/1/1 SP
Inner Light
PassiveINT and VIT increased.
1/1/1 SP
Compassion
PassiveHeals have chance to cleanse debuffs.
1/1/1 SP
Cleric
Tier 1
Sacred Light
PassiveDirect heals are stronger.
1/1/1 SP
Holy Shield
PassiveHeals grant a small shield.
1/1/1 SP
Tier 2
Divine Light
ActiveLarge heal on lowest HP ally.
3/4/5 SP
Emergency Care
PassiveHeals on low HP allies are stronger. Low-HP bonuses cap at 60%.
1/1/1 SP
Blessed Hands
PassiveHealing generates less threat.
1/1/1 SP
Tier 3
Beacon of Hope
PassiveOverhealing creates shields.
2/2/2 SP
Grace
PassiveHealed ally gains SPD buff.
2/2/2 SP
Tier 4
Resurrection
ActiveRevive fallen ally at 50% HP.
3/4/5 SP
Miracle Worker
PassiveResurrection grants temporary invulnerability.
3/3 SP
Divine Favor
PassiveAll healing increased for the whole party.
3/3 SP
Druid
Tier 1
Regrowth
PassiveHoT strength increased.
1/1/1 SP
Natural Armor
PassiveAllies with HoTs gain DEF.
1/1/1 SP
Tier 2
Rejuvenation
ActiveHoT on 2 allies for 4 turns.
3/4/5 SP
Verdant Growth
PassiveHoTs tick faster.
1/1/1 SP
Living Seed
PassiveCritical heals plant a seed that heals on next damage.
1/1/1 SP
Tier 3
Symbiosis
PassiveHoTs on multiple allies are stronger.
2/2/2 SP
Bark Skin
PassiveGrant damage reduction to HoT targets.
2/2/2 SP
Tier 4
Nature's Barrier
ActiveShield all allies, absorbs damage.
3/4/5 SP
Ironwood
PassiveShields are stronger.
3/3 SP
Eternal Bloom
PassiveHoTs cannot be dispelled.
3/3 SP
Oracle
Tier 1
Foresight
PassiveAllies gain damage reduction when about to be hit hard.
1/1/1 SP
Precognition
PassiveSPD increased for entire party.
1/1/1 SP
Tier 2
Fate Shield
ActiveBuff ally: next hit reduced 60%.
3/4/5 SP
Shared Suffering
PassiveDamage to one ally shared across party.
1/1/1 SP
Temporal Weave
PassiveBuff durations extended.
1/1/1 SP
Tier 3
Destiny's Hand
PassiveLow HP allies gain massive heal over time.
2/2/2 SP
Veil of Prophecy
PassiveParty dodge increased.
2/2/2 SP
Tier 4
Fate Weave
ActiveRedistribute party HP evenly.
3/4/5 SP
Omniscience
PassiveAll preventive effects are stronger.
3/3 SP
Fate's Favor
PassiveParty cannot be crit for 2 turns after Fate Weave.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
