Warden
Nature-attuned protectors who blend defense with restorative power.
Core
Tier 0
Nature's Grasp
CoreAttack + minor heal to lowest ally.
0 SP
Rooted Strength
PassiveDEF and VIT increased.
1/1/1 SP
Symbiotic Growth
PassiveATK and HP bonus.
1/1/1 SP
Nature's Touch
PassiveHealing done increased.
1/1/1 SP
Earthshaper
Tier 1
Stone Skin
PassiveDEF greatly increased.
1/1/1 SP
Tremor
PassiveAttacks have chance to stun.
1/1/1 SP
Tier 2
Stone Barrier
ActiveSelf/ally: massive DEF buff 3 turns.
3/4/5 SP
Earthen Resolve
PassiveDamage reduction when HP is high.
1/1/1 SP
Quake Impact
PassiveStuns apply DEF shred.
1/1/1 SP
Tier 3
Mountain's Endurance
PassiveHP bonus increased.
2/2/2 SP
Tectonic Power
PassiveATK scales with VIT (diminishing).
2/2/2 SP
Tier 4
Earthquake
ActiveAoE damage + chance to stun, scales with VIT.
3/4/5 SP
Living Fortress
PassiveWhile above 70% HP, immune to CC.
3/3 SP
Bedrock
PassiveCannot be reduced below 1 HP for 1 action.
3/3 SP
Thornguard
Tier 1
Barbed Skin
PassiveReturn damage to attackers.
1/1/1 SP
Nature's Wrath
PassiveThorns damage increased.
1/1/1 SP
Tier 2
Thorn Armor
ActiveSelf: return 30% damage taken for 3 turns.
3/4/5 SP
Spore Cloud
PassiveAttackers have chance to be poisoned.
1/1/1 SP
Entangling Roots
PassiveThorns slow attackers.
1/1/1 SP
Tier 3
Razor Thorns
PassiveThorns can crit.
2/2/2 SP
Vengeful Growth
PassiveEach time hit, thorns damage increases.
2/2/2 SP
Tier 4
Briar Burst
ActiveAoE damage, bonus per thorns stack.
3/4/5 SP
Nature's Retribution
PassiveThorns apply bleed.
3/3 SP
Ironbark
PassiveThorns grant DEF per thorn stack.
3/3 SP
Lifewarden
Tier 1
Verdant Touch
PassiveHeal power increased.
1/1/1 SP
Nature's Resilience
PassiveStatus resist for party.
1/1/1 SP
Tier 2
Verdant Bloom
ActiveHoT all allies 3 turns.
3/4/5 SP
Life Link
PassiveAttacks heal lowest ally for % damage.
1/1/1 SP
Purifying Bloom
PassiveHeals cleanse debuffs.
1/1/1 SP
Tier 3
Regrowth Aura
PassiveParty regen per turn.
2/2/2 SP
Natural Harmony
PassiveHealing increases DEF of target.
2/2/2 SP
Tier 4
Warden's Aegis
ActiveParty: resist debuffs + heal on resist.
3/4/5 SP
Tree of Life
PassiveParty healing received increased.
3/3 SP
Undying Nature
PassiveHeals can overheal into temporary HP.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
