Summoner
Conjurers who call forth minions and spirits to fight alongside the party.
Core
Tier 0
Conjure Familiar
CoreSummon a basic familiar or command existing one to attack.
0 SP
Bond of Souls
PassiveSummon power increased.
1/1/1 SP
Shared Vitality
PassiveSummons gain HP from caster.
1/1/1 SP
Pack Mentality
PassiveEach summon increases party ATK.
1/1/1 SP
Beastlord
Tier 1
Alpha Bond
PassiveSummon inherits more stats.
1/1/1 SP
Primal Command
PassiveSummon attacks faster.
1/1/1 SP
Tier 2
Summon Apex
ActiveSummon powerful beast inheriting 40% of stats.
3/4/5 SP
Feral Instinct
PassiveSummon crit chance increased.
1/1/1 SP
Thick Hide
PassiveSummon takes less damage.
1/1/1 SP
Tier 3
Savage Mauling
PassiveSummon applies bleed on attack.
2/2/2 SP
Unbreakable Bond
PassiveWhen summon takes lethal damage, survive at 1HP once.
2/2/2 SP
Tier 4
Empower Beast
ActiveBuff summon: +40-70% ATK/DEF for 3-4 turns.
3/4/5 SP
Apex Predator
PassiveSummon gains permanent ATK% on kill.
3/3 SP
Symbiotic Rage
PassiveWhen summon crits, caster gains ATK buff.
3/3 SP
Swarmer
Tier 1
Strength in Numbers
PassiveMax summon count increased.
1/1/1 SP
Expendable
PassiveSummons deal damage when they die.
1/1/1 SP
Tier 2
Unleash Swarm
ActiveSummon 3 weak minions.
3/4/5 SP
Overwhelming Force
PassiveEach summon increases all summon damage.
1/1/1 SP
Rapid Breeding
PassiveSummon cooldowns reduced.
1/1/1 SP
Tier 3
Swarm Intelligence
PassiveSummons coordinate attacks on same target.
2/2/2 SP
Sacrifice
PassiveConsuming a summon heals the caster.
2/2/2 SP
Tier 4
Detonate
ActiveSacrifice all summons, each explodes for AoE.
3/4/5 SP
Phoenix Swarm
PassiveDetonated summons respawn as weaker versions.
3/3 SP
Endless Horde
PassiveChance to summon extra minion on any summon.
3/3 SP
Spirit Caller
Tier 1
Spirit Bond
PassiveSpirits buff nearest ally.
1/1/1 SP
Ethereal Form
PassiveSpirits take reduced physical damage.
1/1/1 SP
Tier 2
Invoke Spirit
ActiveSummon spirit that buffs nearest ally.
3/4/5 SP
Soul Resonance
PassiveSpirits increase party healing received.
1/1/1 SP
Guardian Spirit
PassiveSpirits intercept attacks on low HP allies.
1/1/1 SP
Tier 3
Ancestral Wisdom
PassiveEach spirit increases INT.
2/2/2 SP
Spirit Link
PassiveSpirits share damage taken with caster.
2/2/2 SP
Tier 4
Soul Link
ActiveLink 2 allies: damage shared, both gain DEF.
3/4/5 SP
Eternal Spirits
PassiveSpirits cannot be killed.
3/3 SP
Soul Harvest
PassiveWhen a spirit's linked ally kills, gain soulfire.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
