
Corrupted
Those who pay in blood: drain, curse, and refuse to stay down.
Core
Tier 0
Blood Price
CoreEvery strike drains a share of its damage back and may curse. Every fourth action pays a share of current HP for a harder blow. Vitae fills on blood lost and blood drained; at full, the next strike Exsanguinates.
0 SP
Hex Touch
PassiveCurse chance on every strike increased.
1/1/1 SP
Open Vein
PassiveDrain on every strike increased.
1/1/1 SP
Cold Bones
PassiveDEF and VIT increased.
1/1/1 SP
Pale Master
Tier 1
Cold Study
PassiveMagic damage increased.
1/1/1 SP
Bone Ward
PassiveDamage taken reduced.
1/1/1 SP
Tier 2
Wither
ActiveA bolt of grave-cold that rots the target from within.
3/4/5 SP
Dust to Dust
PassiveINT increased.
1/1/1 SP
Bone Servants
PassiveThralls raised by this master hit harder and last longer.
1/1/1 SP
Tier 3
Deathless Study
PassiveMax HP increased.
2/2/2 SP
Lich's Poise
PassiveCrit chance increased.
2/2/2 SP
Tier 4
Mass Grave
ActiveGrave-cold pours over every enemy at once.
3/4/5 SP
Phylactery
PassiveMax HP greatly increased.
3/3 SP
Dominion
PassiveMagic damage greatly increased.
3/3 SP
Vampire
Tier 1
Quickened Blood
PassiveAttack speed increased.
1/1/1 SP
Night Eyes
PassiveDodge chance increased.
1/1/1 SP
Tier 2
Exsanguinate
ActiveA bite that takes far more than it should.
3/4/5 SP
Red Thirst
PassiveCrit chance increased.
1/1/1 SP
Bat Wing
PassiveSPD increased.
1/1/1 SP
Tier 3
Hunger
PassiveCrit damage increased.
2/2/2 SP
Mist Form
PassiveDodge chance increased.
2/2/2 SP
Tier 4
Feast
ActiveA flurry of bites, each one a mouthful.
3/4/5 SP
Nosferatu
PassiveDouble strike chance increased.
3/3 SP
Night's Own
PassiveThe night's strength increased.
3/3 SP
Death Knight
Tier 1
Plate of the Grave
PassiveDEF increased.
1/1/1 SP
Unyielding
PassiveMax HP increased.
1/1/1 SP
Tier 2
Death Grip
ActiveA chained strike that hauls the target in close.
3/4/5 SP
Bone Armour
PassiveDamage taken reduced.
1/1/1 SP
Cold Iron
PassiveAttackers take damage back.
1/1/1 SP
Tier 3
Runeblade
PassiveArmor penetration increased.
2/2/2 SP
Grave Plate
PassiveMore of every hit taken returns as a shield.
2/2/2 SP
Tier 4
Death and Decay
ActiveThe ground itself turns on every enemy.
3/4/5 SP
Gravelord
PassiveDEF and VIT greatly increased.
3/3 SP
Unholy Vigor
PassivePhysical damage and max HP increased.
3/3 SP
Essence branches inject five additional nodes per equipped essence — see the Essences index and open one to view the branches it projects into this archetype.
