
Outpost
Establishes your faction's presence in a new region, unlocking building plots. Higher levels add more plots and boost all regional production.
Factioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- None needed
- Regions
- Any region
- Plot kind
- Military or Civic district plot
- One per region, and never in a region that already has a Headquarters.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Build Cost |
|---|---|
| 1 | |
| 2 | 2,400 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 6,000 gold + 240 Birchwood + 150 Sandstone + 75 Rat Hide |
| 4 | 12,000 gold + 300 Cedar Wood + 180 Limestone + 120 Boar Hide |
| 5 | 24,000 gold + 360 Oak Wood + 240 Granite + 150 Deer Hide |
| 6 | 48,000 gold + 450 Ironwood + 300 Marble + 180 Wolf Hide |
| 7 | 96,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Bear Hide |
| 8 | 180,000 gold + 750 Spiritwood + 450 Runestone + 300 Drake Hide |
Specialization · path_a
Fortified Post
+1 building plot in this region
Specialization · path_b
Trade Hub
+20% all production in this region
Adjacency bonuses
- Training HallGarrison support · +4% production
- StableMounted patrols · +4% production
