
University
Station scholars here to generate Research Insight passively — no minigames required. Insight per minute scales with how many scholars you assign and their aptitude (STUDIOUS members count double, CASTER members 1.5x), banked in a reservoir you collect on return. Build one per region. Each University level also grants a small permanent bonus to ALL Insight you earn anywhere (minigames, quests, and every scholar post). A lone scholar already produces; higher levels add slots and reservoir size.
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- None needed
- Regions
- Any region
- Plot kind
- Civic district plot
- Unlocks at story Chapter 5.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Max Staff | Production Rate | Storage Cap | Build Cost |
|---|---|---|---|---|
| 1 | 2 | 0.1 | 80 | 12,000 gold |
| 2 | 2 | 0.14 | 110 | 24,000 gold |
| 3 | 3 | 0.19 | 150 | 48,000 gold |
| 4 | 3 | 0.25 | 200 | 90,000 gold |
| 5 | 4 | 0.32 | 260 | 170,000 gold |
| 6 | 4 | 0.4 | 330 | 300,000 gold |
| 7 | 5 | 0.48 | 410 | 520,000 gold |
| 8 | 6 | 0.55 | 500 | 880,000 gold |
Specialization · path_a
Grand Lecture Hall
+40% Insight generation rate.
Specialization · path_b
Hall of Discovery
+50% reservoir capacity (longer hands-off windows).
