
Trophy Hall
Displays and processes monster trophies, converting hunted spoils into usable crafting materials. Assign workers to boost output.
Resourcecategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Adventurer, Hunter or Dauntless. Without one, the game says "Requires a member with profession: …".
- Regions
- Ironpeak Mountains, The Bleakfen Marsh, Shattered Citadel, Verdant Abyss, Frozen Reach, The Underdepths, Molten Caldera, Dusk Hollows, Titan's Graveyard, The Sundered Coast, The Cloudreach Highlands
- Plot kind
- Frontier district plot
- Can also go on a frontier territory plot.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Production Rate | Storage Cap | Build Cost |
|---|---|---|---|
| 1 | 1.5 | 100 | 1,080 gold |
| 2 | 3 | 200 | 900 gold + 120 Goblin Trophy + 90 Driftwood |
| 3 | 5.5 | 400 | 2,100 gold + 180 Orc Fang + 120 Boar Hide + 75 Driftwood |
| 4 | 9 | 650 | 4,200 gold + 240 Troll Heart + 150 Deer Hide + 120 Birchwood |
| 5 | 13 | 1000 | 8,400 gold + 300 Basilisk Eye + 210 Wolf Hide + 150 Cedar Wood |
| 6 | 16 | 1500 | 16,500 gold + 390 Chimera Horn + 270 Bear Hide + 180 Oak Wood |
| 7 | 19 | 2200 | 33,000 gold + 510 Phoenix Feather + 330 Drake Hide + 240 Ironwood |
| 8 | 23 | 3200 | 66,000 gold + 660 Leviathan Scale + 420 Wyvern Hide + 300 Ebony Wood |
Specialization · path_a
Trophy Mastery
+50% production rate
Specialization · path_b
Vault of Spoils
+100% storage capacity
Adjacency bonuses
- Training HallVeteran lore · +4% production
- Hunter LodgeHunt curation · +4% production
