
Headquarters
The heart of your faction. Provides passive bonuses, unlocks quest slots, and grants access to advanced features as it grows.
Factioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- None needed
- Regions
- Any region
- Plot kind
- Military or Civic district plot
- Your first one is placed for you. One seat (Headquarters or Outpost) per region.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Quest Slot Bonus | Build Cost |
|---|---|---|
| 1 | 0 | |
| 2 | 0 | 1,500 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 1 | 4,500 gold + 240 Birchwood + 150 Sandstone + 75 Tin Ore |
| 4 | 1 | 9,000 gold + 300 Cedar Wood + 180 Limestone + 120 Copper Ore |
| 5 | 2 | 18,000 gold + 360 Oak Wood + 240 Granite + 150 Iron Ore |
| 6 | 2 | 36,000 gold + 450 Ironwood + 300 Marble + 180 Steel Ore |
| 7 | 2 | 72,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Mithril Ore |
| 8 | 3 | 144,000 gold + 750 Spiritwood + 450 Runestone + 300 Adamantine Ore |
Specialization · path_a
War Council
+1 bounty board slot
Specialization · path_b
Trade Embassy
+15% all resource production
Adjacency bonuses
- OutpostChain of command · +5% production
- Training HallDrill yard · +4% production
- LibraryStrategy archive · +3% production
