
Granary Outpost
Reinforced storage and a rotating watch. Adds a flat food reserve to the host city that cushions raid-window draws and offline production gaps. Per-level scaling on storage cap; minor passive food trickle at higher levels.
Frontiercategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- None needed
- Regions
- Any region
- Plot kind
- Not built on region city plots
- Built on frontier territory plots, not in a region city.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Build Cost | Effect Scale |
|---|---|---|
| 1 | 12,000 gold + 80 Granite + 60 Steel Ore | 1 |
| 2 | 26,400 gold + 176 Marble + 132 Mithril Ore | 1.2 |
| 3 | 58,080 gold + 387 Marble + 290 Mithril Ore | 1.4 |
| 4 | 127,776 gold + 852 Marble + 639 Mithril Ore | 1.6 |
| 5 | 281,107 gold + 1874 Marble + 1406 Mithril Ore | 1.8 |
Specialization · path_a
Larder Network
Food reserve also serves the next adjacent owned hex.
Specialization · path_b
Bulwark Stores
Raid defeats consume from the granary reserve instead of triggering building decay (up to L4 worth/raid).
Adjacency bonuses
- FarmHarvest pipeline · +5% production
- WarehouseLong-haul stockage · +4% production
- HousingFed populace · +3% production
