
Adventurers Guild
Station a team here to run this region's bounties for you, without babysitting. The guild fills a commission reservoir over time at the highest SAFE difficulty your team can clear (never reckless) — collect it for XP, gold, and reputation. Build one per region; an under-staffed guild (fewer than 3 members) sits idle. Higher levels raise the safe difficulty ceiling and the reservoir size. Top-tier bounties stay for you to run by hand.
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- None needed
- Regions
- Any region
- Plot kind
- Civic or Military district plot
- Unlocks at story Chapter 5.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Production Rate | Storage Cap | Max Staff | Build Cost |
|---|---|---|---|---|
| 1 | 0.1 | 60 | 3 | 9,000 gold |
| 2 | 0.14 | 84 | 3 | 18,000 gold |
| 3 | 0.19 | 110 | 4 | 36,000 gold |
| 4 | 0.26 | 150 | 4 | 72,000 gold |
| 5 | 0.36 | 200 | 5 | 140,000 gold |
| 6 | 0.48 | 270 | 5 | 260,000 gold |
| 7 | 0.64 | 360 | 5 | 470,000 gold |
| 8 | 0.85 | 480 | 5 | 820,000 gold |
Specialization · path_a
Veteran Hall
+40% commission rate.
Specialization · path_b
Trophy Wing
+50% reservoir capacity (longer hands-off windows).
Specialization · path_c
Charter Office
Each commission counts double toward city growth (region mastery) — no change to gold, XP, or reservoir.
