
Herbalist Hut
Gathers fibers, herbs, and plant materials from the surrounding wilds. Produces fiber passively and stores it until collected. Assign workers to boost output.
Resourcecategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Herbalist or Apothecary. Without one, the game says "Requires a member with profession: …".
- Regions
- Any region
- Plot kind
- Frontier district plot
- The one raw producer every region allows. Can also go on a frontier territory plot.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Production Rate | Storage Cap | Build Cost |
|---|---|---|---|
| 1 | 2.5 | 120 | 900 gold |
| 2 | 5 | 240 | 750 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 8.5 | 480 | 1,800 gold + 240 Birchwood + 150 Sandstone + 75 Wheat |
| 4 | 13 | 780 | 3,600 gold + 300 Cedar Wood + 180 Limestone + 120 Barley |
| 5 | 18.5 | 1200 | 7,200 gold + 360 Oak Wood + 240 Granite + 150 Corn |
| 6 | 22 | 1800 | 15,000 gold + 450 Ironwood + 300 Marble + 180 Rice |
| 7 | 26 | 2600 | 30,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Sugarcane |
| 8 | 31 | 3500 | 60,000 gold + 750 Spiritwood + 450 Runestone + 300 Moonberry |
Specialization · path_a
Abundant Garden
+50% production rate
Specialization · path_b
Dry Storage
+100% storage capacity
Adjacency bonuses
- TempleSacred remedies · +5% production
- Hunter LodgeForaged stock · +4% production
- MarketApothecary trade · +3% production
