
Farm
Grows food to sustain your faction. Produces food passively, but other buildings consume it — keep supply above demand. Assign workers to boost output.
Resourcecategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Farmer, Harvester or Cook. Without one, the game says "Requires a member with profession: …".
- Regions
- Greenwood Forest, Sunlit Steppe, The Bleakfen Marsh, Stormbreak Coast, Windswept Highlands, Shattered Isles, Titan's Graveyard, The Sundered Coast, The Cloudreach Highlands
- Plot kind
- Industrial or Residential district plot
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Production Rate | Storage Cap | Build Cost |
|---|---|---|---|
| 1 | 3 | 150 | 720 gold |
| 2 | 6 | 300 | 600 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 10 | 600 | 1,500 gold + 240 Birchwood + 150 Sandstone + 75 Straw |
| 4 | 15 | 1000 | 3,000 gold + 300 Cedar Wood + 180 Limestone + 120 Flax |
| 5 | 22 | 1500 | 6,000 gold + 360 Oak Wood + 240 Granite + 150 Cotton |
| 6 | 26 | 2200 | 12,000 gold + 450 Ironwood + 300 Marble + 180 Silk |
| 7 | 31 | 3000 | 24,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Spider Silk |
| 8 | 35 | 4000 | 48,000 gold + 750 Spiritwood + 450 Runestone + 300 Moonweave |
Specialization · path_a
Fertile Soil
+50% production rate
Specialization · path_b
Grain Silos
+100% storage capacity
Adjacency bonuses
- HousingField hands · +5% production
- MarketDirect sales · +4% production
- TavernLocal appetite · +3% production
Missions
Harvest Run
Organize a harvesting expedition to fill the granary.
