
Housing
Living quarters for faction members. Adds a small number of extra roster slots on top of your faction rank cap, speeds injury recovery, and reduces recruitment costs.
Factioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Architect. Without one, the game says "Requires a member with profession: …".
- Regions
- Any region
- Plot kind
- Residential district plot
- The only building that adds population capacity to its region.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Member Slots | Injury Reduction Pct | Recruit Discount Pct | Build Cost |
|---|---|---|---|---|
| 1 | 1 | 3 | 4 | 1,350 gold + 120 Driftwood + 60 Rat Hide |
| 2 | 1 | 6 | 8 | 1,200 gold + 180 Driftwood + 90 Rat Hide |
| 3 | 1 | 9 | 12 | 3,000 gold + 240 Birchwood + 120 Boar Hide |
| 4 | 2 | 12 | 16 | 7,500 gold + 300 Cedar Wood + 150 Deer Hide |
| 5 | 2 | 15 | 20 | 15,000 gold + 360 Oak Wood + 180 Wolf Hide |
| 6 | 2 | 18 | 24 | 30,000 gold + 450 Ironwood + 240 Bear Hide |
| 7 | 3 | 21 | 28 | 60,000 gold + 600 Ebony Wood + 300 Drake Hide |
| 8 | 3 | 24 | 32 | 120,000 gold + 750 Spiritwood + 390 Wyvern Hide |
Specialization · path_a
Barracks
+50% member slots
Specialization · path_b
Comfort
2x injury recovery, 1.5x recruit discount
Adjacency bonuses
- TavernNightlife · +5 happiness
- MarketGoods at hand · +3% production
- TempleSpiritual comfort · +10 happiness
- MonumentCivic pride · +3 happiness
- Drowned SanctumSalt-pool devotion · +7 happiness
- Tidefall BeaconBeacon-watched home · +4 happiness
