
Tavern
A gathering place for wanderers and would-be heroes. Browse and recruit new faction members from a rotating roster of candidates.
Factioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Bard or Chef. Without one, the game says "Requires a member with profession: …".
- Regions
- Any region
- Plot kind
- Civic or Residential district plot
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Candidates Per Refresh | Refresh Time Seconds | Recruit Cost | Stat Bonus Pct | Build Cost |
|---|---|---|---|---|---|
| 1 | 3 | 3600 | 50 | 0 | 1,350 gold |
| 2 | 4 | 2700 | 80 | 10 | 1,200 gold + 150 Driftwood + 90 Fieldstone |
| 3 | 5 | 1800 | 120 | 25 | 2,700 gold + 240 Birchwood + 150 Sandstone + 75 Wheat |
| 4 | 6 | 1500 | 160 | 35 | 5,400 gold + 300 Cedar Wood + 180 Limestone + 120 Barley |
| 5 | 7 | 1200 | 200 | 45 | 10,800 gold + 360 Oak Wood + 240 Granite + 150 Corn |
| 6 | 8 | 1000 | 250 | 55 | 21,600 gold + 450 Ironwood + 300 Marble + 180 Rice |
| 7 | 9 | 800 | 300 | 65 | 42,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Sugarcane |
| 8 | 10 | 600 | 400 | 80 | 84,000 gold + 750 Spiritwood + 450 Runestone + 300 Moonberry |
Specialization · path_a
Hero's Rest
+1 candidate per refresh
Specialization · path_b
Black Market
-30% recruit cost
Adjacency bonuses
- HousingLocal clientele · +4% production
- MarketCross-traffic · +4% production
- Training HallAfter-drill drink · +3% production
