
Market
Send caravans to trade resources between regions for profit. Higher levels add more routes and faster deliveries. Unlocks standing orders at Lv.5.
Progressioncategorymax level2specs
Requirements to build
All of these must be true, and you also need the level 1 build cost from the table below. New to building? Start with Set up your base.
- Profession on your roster
- Any one member who is a Merchant. Without one, the game says "Requires a member with profession: …".
- Regions
- Any region
- Plot kind
- Civic or Residential district plot
- Can also go on a frontier territory plot.
Level progression
Build cost is what you pay to reach that level (level 1 is the construction price). Construction and upgrades are instant; there is no build timer for ordinary buildings.
| L | Route Slots | Standing Order Slots | Build Cost |
|---|---|---|---|
| 1 | 1 | 0 | 2,700 gold + 120 Driftwood + 90 Fieldstone |
| 2 | 2 | 0 | 2,400 gold + 180 Birchwood + 120 Sandstone + 60 Copper Ore |
| 3 | 3 | 0 | 6,000 gold + 300 Cedar Wood + 180 Limestone + 90 Iron Ore |
| 4 | 4 | 0 | 12,000 gold + 360 Oak Wood + 240 Granite + 150 Iron Ore |
| 5 | 5 | 1 | 24,000 gold + 450 Ironwood + 300 Marble + 180 Steel Ore |
| 6 | 6 | 2 | 48,000 gold + 600 Ebony Wood + 360 Obsidian + 240 Mithril Ore |
| 7 | 7 | 3 | 96,000 gold + 750 Ebony Wood + 450 Obsidian + 300 Adamantine Ore |
| 8 | 8 | 4 | 180,000 gold + 900 Spiritwood + 600 Runestone + 390 Orichalcum Ore |
Specialization · path_a
Caravan Master
+25% route profit, +10% commodity sell price, premium manifests
Specialization · path_b
Trade Baron
+2 route slots, -30% route duration, 2x cargo capacity
Adjacency bonuses
- WarehouseStockyard supply · +6% production
- TavernFoot traffic · +3% production
- HousingCustomer base · +3% production
