Kneeshaw Developments

Void Embrace

Slug: void

12branches

Primary slot

Full power. Fires at all listed triggers.

  • On attack

    +8% bonus damage

  • Bonus damage vs.

    Hp Below: 0.3. Mult: 1.15

Secondary slot

Echo. Roughly half the power and limited triggers.

  • On attack

    +4% bonus damage

Skill-tree branches

When this essence is slotted, each of the following archetypes gains a 5-node mini-branch in its skill tree. Swapping the essence freezes invested points; respeccing refunds them.

Void Blade

Assassin

5 nodes · 14 SP total

  • Phase Blade · T1 · Passive · 1 SP

    Crits ignore 12% DEF.

  • Null Strike · T2 · Passive · 2 SP

    +10% damage. Attacks have 10% chance to negate target's next heal.

  • Dimensional Strike · T2 · Active ·

    Attack from the void: ignores DEF, guaranteed crit. Long cooldown.

  • Entropic Edge · T3 · Passive · 2 SP

    Execute threshold +4% per debuff on target (max +20%).

  • Null Assassin · T3 · Passive · 2 SP

    After a kill, next ability costs 0 cooldown.

Void Sorcery

Caster

5 nodes · 14 SP total

  • Void Bolt · T1 · Passive · 1 SP

    Spells ignore 10% of target DEF.

  • Entropy · T2 · Passive · 2 SP

    +12% spell damage. Kills amplify next spell +25%.

  • Collapse Reality · T2 · Active ·

    Massive AoE ignoring DEF. Random element each cast.

  • Unstable Power · T3 · Passive · 2 SP

    Spells have 8% chance to cast twice.

  • Void Archmage · T3 · Passive · 2 SP

    All ability damage +10%. All ability cooldowns +1.

Void Command

Controller

5 nodes · 14 SP total

  • Gravity Shift · T1 · Passive · 1 SP

    CC abilities also reduce target SPD by 15%.

  • Dimensional Lock · T2 · Passive · 2 SP

    Debuffed enemies can't dodge.

  • Spatial Collapse · T2 · Active ·

    Massive debuff: all enemies lose stats for 2 turns.

  • Entropy Field · T3 · Passive · 2 SP

    Debuffs have +15% effectiveness.

  • Event Horizon · T3 · Passive · 2 SP

    All enemy cooldowns +1 at battle start.

Void Enchantment

Enchanter

5 nodes · 14 SP total

  • Null Aura · T1 · Passive · 1 SP

    Allies' attacks ignore 5% of target DEF.

  • Void Amplify · T2 · Passive · 2 SP

    Buffs grant target +5% armor penetration.

  • Entropy Hex · T2 · Active ·

    Debuff all enemies: -30% DEF + abilities cost +1 cooldown.

  • Chaos Sync · T3 · Passive · 2 SP

    Debuffing an enemy has 15% chance to reset 1 ally cooldown.

  • Void Resonance · T3 · Passive · 2 SP

    All damage ignoring DEF in party +15%.

Void Bastion

Guardian

5 nodes · 14 SP total

  • Null Shield · T1 · Passive · 1 SP

    +5% DEF. 10% of damage taken is reflected back.

  • Void Absorption · T2 · Passive · 2 SP

    Absorb 5% of all damage taken as healing.

  • Event Horizon · T2 · Active ·

    Create void zone: enemies take increasing damage each turn inside.

  • Gravity Well · T3 · Passive · 2 SP

    Taunted enemies have -15% SPD.

  • Singularity · T3 · Passive · 2 SP

    Once per battle, negate 100% damage from a single hit.

Void Mending

Healer

5 nodes · 14 SP total

  • Quantum Heal · T1 · Passive · 1 SP

    Heals have 10% chance to heal twice.

  • Void Barrier · T2 · Passive · 2 SP

    Healing creates a void barrier (5% of heal) that blocks damage.

  • Reality Mend · T2 · Active ·

    Reverse time on all allies: heal + undo last damage taken.

  • Temporal Shield · T3 · Passive · 2 SP

    Healed allies take 8% less damage for 1 turn.

  • Time Warp · T3 · Passive · 2 SP

    Once per battle, grant all allies debuff immunity for 2 turns.

Phantom Void

Phantom

5 nodes · 14 SP total

  • Phase Drain · T1 · Passive · 1 SP

    Drain abilities ignore target DEF.

  • Dimensional Dodge · T2 · Passive · 2 SP

    +10% dodge. Dodging weakens attacker (-5% ATK for 2 turns).

  • Reality Tear · T2 · Active ·

    Phase through dimensions: damage all enemies ignoring DEF + heal per target.

  • Entropy Ghost · T3 · Passive · 2 SP

    Kills grant 50% chance for 1-turn invulnerability.

  • Void Walker · T3 · Passive · 2 SP

    While below 30% HP, phase out: 50% damage reduction + ignore DEF.

Void Arrows

Ranger

5 nodes · 14 SP total

  • Phase Arrow · T1 · Passive · 1 SP

    Ranged attacks ignore 10% DEF.

  • Null Volley · T2 · Passive · 2 SP

    +8% damage. Arrows have 5% chance to pierce all enemies.

  • Dimensional Barrage · T2 · Active ·

    Arrows from multiple dimensions hit all enemies, ignoring DEF.

  • Void Trap · T3 · Passive · 2 SP

    Traps ignore 50% of target DEF.

  • Reality Archer · T3 · Passive · 2 SP

    Focus Shot has 10% chance to deal triple damage.

5 nodes · 14 SP total

  • Phase Skin · T1 · Passive · 1 SP

    While shifted, ignore 10% of incoming damage.

  • Void Form · T2 · Passive · 2 SP

    Shifting deals damage to all enemies (8% of your ATK).

  • Eldritch Form · T2 · Active ·

    Transform into void entity. Ignore DEF, +20% damage, unstable 3 turns.

  • Reality Bend · T3 · Passive · 2 SP

    Exiting form resets 1 random ability cooldown.

  • Void Metamorphosis · T3 · Passive · 2 SP

    While shifted, all attacks have 5% chance to instant-kill (bosses immune).

Void Fury

Striker

5 nodes · 14 SP total

  • Reality Rend · T1 · Passive · 1 SP

    Attacks ignore 10% of target DEF.

  • Entropic Strikes · T2 · Passive · 2 SP

    +8% ATK. Attacks have 10% chance to amplify next hit +20%.

  • Dimensional Rift · T2 · Active ·

    Tear reality: massive damage ignoring 50% DEF. Damages self 10%.

  • Void-Touched · T3 · Passive · 2 SP

    Below 50% HP, all damage dealt +15%.

  • Reality Breaker · T3 · Passive · 2 SP

    Crits ignore 30% additional DEF.

Void Pack

Summoner

5 nodes · 14 SP total

  • Void Familiar · T1 · Passive · 1 SP

    Summons ignore 10% of target DEF.

  • Dimensional Bond · T2 · Passive · 2 SP

    Summons gain +15% damage but -10% HP.

  • Summon Void Horror · T2 · Active ·

    Summon a void creature: high damage, ignores DEF, unstable.

  • Unstable Summon · T3 · Passive · 2 SP

    When summon dies, deal AoE damage equal to 50% of its max HP.

  • Infinite Void · T3 · Passive · 2 SP

    Void Horror doesn't decay HP while enemies are debuffed.

Void Warden

Warden

5 nodes · 14 SP total

  • Void Roots · T1 · Passive · 1 SP

    Nature abilities ignore 10% DEF.

  • Entropic Bark · T2 · Passive · 2 SP

    Thorns damage ignores target DEF.

  • Gravity Well · T2 · Active ·

    Pull all enemies into void zone: -20% all stats + damage per turn.

  • Null Zone · T3 · Passive · 2 SP

    Party takes 5% less damage from debuffed enemies.

  • Dimensional Anchor · T3 · Passive · 2 SP

    Enemies can't flee or be immune to debuffs.

See also: archetype skill trees.