Titan Saga: Idle · Free on iOS & Android

Run the factions that are shaping Titan Saga.

Titan Saga is an open-world simulation still in development. Its faction politics, city economies and consequence systems run first in Titan Saga: Idle, a free mobile game where you build a faction from a handful of recruits and decide what every region becomes. How people play it feeds straight back into the big game.

How the two games connect ↓

The proving ground

Live in your pocket today. Headed for Titan Saga.

Idle is not a spin-off with the name stuck on. These are the systems Titan Saga's world runs on, playable now at phone scale, and they get tuned by how people actually play them.

01In Idle now · Faction management

Your faction, from the first minute

You start with three members and an HQ. Recruit more at the Tavern or take in the migrants and refugees who turn up between sessions, build out your HQ, and send parties out on quests that run on real-world timers and keep going after you close the app.

How it works →

Becomes, in Titan Saga

Every faction fighting its own war, across a continent that keeps score whether you are there or not.

02In Idle now · Command & Consequence

Quests that stop and ask

When a quest reaches a moment worth an opinion, the clock freezes and your party waits for you. You spend Command on the answer, and every call a region could see is written into that region's timeline.

How it works →

Becomes, in Titan Saga

A world that does not pause for you, and remembers what you did to it.

03In Idle now · Districts & population

Cities with a budget

Seven district kinds, from industrial to maritime, each with its own happiness drift. Housing sets the population cap and everything else eats into it. Overbuild and production drops by up to 25%.

How it works →

Becomes, in Titan Saga

Every city runs its own production chains, prices, politics and garrison.

04In Idle now · Living world

Traffic with opinions

Caravans, pilgrims, migrants, refugees and patrols move between regions. Each one is a decision with a payoff and a cost, and ignoring them is a decision too.

How it works →

Becomes, in Titan Saga

850,000 agents, each with a home, a workplace, a family and a faction.

Titan Saga, in engine · The world

A huge living world, and all of it is ground.

The map behind those systems is not a menu. Every region on it is land you can walk: hills, coast, forest and lake, lived in by 850,000 people going about their day. The regions your parties pass through in Idle are places your hero will stand in.

Captured in the game
Meta loop

Parties out. Loot in.

Send parties out on timed quests. They march, they fight, and they come back with gold, XP, clouded essences and a story. When one hits a choice worth making, it waits for your Command.

Boss Raid

The Forge That Lights Itself

Caldera Forge · Molten Caldera
Party: Thane, Ari, Kora
Marching·16s
Expedition

The Long Tide

Drowned Vault · Shattered Isles
Party: Veyr, Lys, Nox
Marching·6s
Boss Raid

The Hollow King

Whispering Ruins · Greenwood Forest
Party: Nox, Veyr, Ari
Marching·8s

Parties of up to 5 · Expeditions up to 48 hours · Decisions wait up to 24 hours

In Idle now · Combat

Auto-battle when you want it. Hands-on when it counts.

Your party of up to five against waves drawn from 120 enemy families, each with its own resistances, weaknesses and passives. Line up elements to trigger resonance, then step in when the fight turns.

Browse the enemy families →
Enemy family
Magma Brutes
2,89256164
STAGE 1
Battle: The Mud Pits 1
Terrain: Plains
Resonance: Air (+15% ally SPD)
Orop75%
Cele65%
Jorm55%
Magm44%
Crys38%
Jormund
Air·Front
105 / 105
Orophin
Air·Front
75 / 75
Celebrian
Air·Front
75 / 75
Magma
Fire·Front
260 / 260
Crystal
Water·Front
235 / 235
Star
Void·Back
170 / 170
Resonance activated: Air
Focus
Brace
Unleash
Regroup

Titan Saga, in engine · Combat

The builds you shape in Idle will fight in full 3D.

Titan Saga's combat is real-time action: lock on, circle, guard, roll through the swing and punish the opening. What powers it is not being designed from scratch. The skill trees and essence abilities being built and balanced in Idle today are the ones that will drive your hero in the open world.

Captured in the game
In Idle now · Skill trees

The tree is the build

206 nodes across five branches, one tree per member. Which branches pay off, and which ones nobody takes, is being worked out in Idle right now.

How it works →

Drives, in Titan Saga

The same trees decide what your hero can do in a live fight: which strikes chain, what the second pool feeds, where the power sits.

In Idle now · Essence abilities

Every essence is a move

87 essences, each with its own slot triggers and a skill-tree branch it grows. Their numbers, combos and resonances get tuned against real parties every day.

How it works →

Drives, in Titan Saga

In 3D those triggers become abilities you cast by hand: lightning called down on a cultist, a riposte off a parried blow.

In Idle now · Depth

Rehearsed at phone scale

Resistances, weaknesses and passives across 120 enemy families mean a build that works on wolves can fold against the undead. Idle is where those matchups get balanced.

How it works →

Drives, in Titan Saga

The same families and the same answers, now in real time, where reading the tell and moving matter as much as the build.

Idle's thirteen essence ranks, Unbound to Monarch, set how far each member can grow. Titan Saga climbs to the same Monarch, and there the one climbing is you.

About the art

Yes, Idle launched with AI art. Here is where that money went.

The original build of Titan Saga: Idle used generated images. We would rather say that up front than have you find it in the comments.

Every bit of what Idle has earned has gone into hiring three artists. A quarter of the game's art has already been replaced with their work, and we are replacing the rest until there is no AI left in it.

Titan Saga has been AI-free from the start, and it will stay that way.

Idle art, human-made25%

Goal: 100%.

3
Artists hired with Idle's proceeds
25%
of Idle's art already human-made
0
AI assets in Titan Saga, from day one

Titan Saga, in engine

What your decisions are rehearsing for

Your faction, at city scale

This city answers to someone

The faction you build from a handful of recruits in Idle is, down there, a power with politics, a garrison and a stake in every street.

850,000 agents

Every caravan is somebody's

The caravans and pilgrims you route in Idle are people here, with homes, work and a faction of their own.

Through any door

The guild keeps a hall

No loading screen. Walk up to any building and its rooms are built around you as you step through the door: furnished, lit and home to whoever is inside.

Start now

Shape it from your phone

Titan Saga: Idle is free on iOS and Android.

Districts, grown up

Cities that keep trading when you log off

In Idle you balance housing against production in seven kinds of district. In Titan Saga every settlement runs its own production chain, prices and politics.

Essence

The build system you already know

Bind essences to your crew in Idle and each one grows a branch of their skill tree. In Titan Saga you cultivate them yourself, from Foundation to Monarch.

Straight answers

Before you ask in the comments

Is it pay-to-win?

Every chapter, class and mode is free. Purchases cover gems, cosmetics and time-savers. Command, the currency you spend on quest decisions, cannot be bought at all: it is earned on a wall clock and is in no bundle.

Is it a gacha?

Not for heroes. Your crew is recruited at the Tavern for gold, not rolled. Essences arrive clouded and their rarity is decided the moment you identify them, so every reveal still lands. The one banner in the game is for virtued essences, and it has a pity guarantee after 40 misses.

Is Titan Saga out?

Not yet. Titan Saga is a single-player open-world RPG in development for PC, set later in the same universe. Idle is out now, and it is where its faction and consequence systems get played first.

Do I have to babysit it?

No. Your crew keeps earning for up to 24 hours after you close the app, at full rate between 4 and 12 hours away. Region patrols run for up to 7 days, and a party stopped at a decision waits up to 24 hours for your call before the crew decides for itself. Back after a longer break? A comeback bonus makes up part of the gap.

Free · No forced ads · Command can't be bought

Build your faction.
Shape the saga.

Titan Saga: Idle is out now on iPhone and Android. One cloud save across both.

On PC instead?

Idle runs in a desktop browser at kneeshaw.dev/titan-saga-idle/play. Follow Titan Saga on Steam to hear when the big game is ready.

Steam →