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The Codex · in development

Seven stats · soft cap at 60 · one build that fits

Spend the points.Decide who you become.

Every character starts at 10 across all seven primary stats and earns 83 additional points across a full Unbound → Monarch climb. Where you spend those points determines whether you tank, mage, assassin, or something stranger. Soft caps kick in past 60 — the system rewards specialisation, not perfection.

7primary stats10starting per stat83earned across climb60soft cap

Six sample S/A/B-tier builds documented

STRDEXVITENDINTWISPER

Inner polygon · diminishing-returns soft cap at 60

STR · Strength
DEX · Dexterity
VIT · Vitality
END · Endurance
INT · Intelligence
WIS · Wisdom
PER · Perception

7

Primary stats

10

Base value (each)

83

Points to allocate at Monarch

200

Hard cap

The seven primary stats

STRStrength

Governs · Physical attack

Physical attack, melee damage, light-armour piercing.

Breakpoints

  • 20+Basic melee competence
  • 30+Strong fighter — recognised by guards
  • 40+Devastating damage — Iron Covenant officer tier
  • 50+Legendary warrior — feared regionally

Contributes to

  • · Contributes 2× to Physical Attack
  • · Contributes 0.5× to Physical Defence

DEXDexterity

Governs · Speed

Speed, evasion, critical-hit rate, ranged precision.

Breakpoints

  • 20+Decent speed
  • 30+Fast combatant
  • 40+Blur of motion — outpaces most enemies
  • 50+Untraceable — opponents can't track you in melee

Contributes to

  • · Contributes 0.5× to Physical Attack
  • · Contributes 2× to Speed (base 100)
  • · Contributes 0.2% per point to Critical Rate

VITVitality

Governs · Health pool

Health pool, passive regeneration, resistance to lethal effects.

Breakpoints

  • 20+250 HP
  • 30+350 HP
  • 40+450 HP
  • 50+550+ HP — survives single-target Ultimate abilities

Contributes to

  • · Contributes 10× to Max Health (base 50)
  • · Contributes 0.5× to Physical Defence

ENDEndurance

Governs · Stamina

Stamina, physical defence, resilience under fatigue.

Breakpoints

  • 20+Marathon stamina
  • 30+Heavy-armour tolerant
  • 40+Wall — physical defence dominates encounter
  • 50+Immovable — Storm Riders pass through fortresses around you

Contributes to

  • · Contributes 5× to Max Health
  • · Contributes 1.5× to Physical Defence

INTIntelligence

Governs · Magical attack

Magical attack, spell power, mana ceiling.

Breakpoints

  • 20+Basic spells reliable
  • 30+Skilled mage — village-level reputation
  • 40+Powerful caster — Arcane Assembly recruit
  • 50+Reality-warping — area-of-effect spells reshape terrain

Contributes to

  • · Contributes 2× to Magical Attack
  • · Contributes 0.5× to Magical Defence

WISWisdom

Governs · Magical defence

Magical defence, mana regeneration, healing-power scaling.

Breakpoints

  • 20+Reliable self-buffs
  • 30+Group support viable
  • 40+Healing scales above all damage sources
  • 50+Sustained party-wide regeneration

Contributes to

  • · Contributes 2× to Magical Defence
  • · Contributes 0.5× to Magical Attack
  • · Drives healing scaling

PERPerception

Governs · Initiative

Initiative, awareness, detection, critical-hit follow-through.

Breakpoints

  • 20+Spots most ambushes
  • 30+Initiative dominance in normal combat
  • 40+Detects invisible / cloaked targets reliably
  • 50+Pre-emptive — reacts before most enemies move

Contributes to

  • · Contributes 0.1% per point to Critical Rate
  • · Drives initiative ordering

Combat formulas

Combat stats are derived from primary stats. These are the actual formulas the engine runs every tick — equipment and essence bonuses modify the inputs, not the formulas themselves.

Combat statFormula
Physical AttackSTR × 2 + DEX / 2
Magical AttackINT × 2 + WIS / 2
Max Health50 + VIT × 10 + END × 5
Physical DefenceEND × 1.5 + VIT × 0.5
Magical DefenceWIS × 2 + INT × 0.5
Speed100 + DEX × 2
Critical Rate5% + DEX × 0.2% + PER × 0.1%

Diminishing returns

Every point you spend doesn't translate 1:1 to combat effectiveness past 30. The engine applies a piecewise efficiency curve that flattens extreme single-stat builds. Balanced builds and dual-specialised builds dodge the worst of the curve; pure-spec all-in-on-one builds eat all of it.

Stat rangeEfficiency
0 – 30100%
31 – 6075%
61 – 10050%
101 – 15025%
151 – 20010%
200+0%
Effective Stat =
  if stat ≤ 30:  stat × 1.0
  else if ≤ 60:  30   + (stat -  30) × 0.75
  else if ≤ 100: 52.5 + (stat -  60) × 0.50
  else if ≤ 150: 72.5 + (stat - 100) × 0.25
  else if ≤ 200: 85   + (stat - 150) × 0.10
  else:          90   (hard cap — additional points discarded)

Build archetypes

Six reference builds at Monarch (rank 12, full 83 points allocated). Tier letter reflects competitive viability — S-tier builds outperform other S-tier builds only in their niche, not universally.

  • Heavy Warrior

    S-tier

    Tank / damage hybrid

    Allocation

    • STR: 55
    • END: 27
    • VIT: 24
    • DEX: 17

    Output (post diminishing returns)

    • Physical Attack: ~119
    • Max Health: 605
    • Defence: 52

    Survivability plus high physical damage. Best solo profile in the game; tanks for parties when no Guardian is available.

  • Glass Cannon Mage

    S-tier

    Burst damage / group DPS

    Allocation

    • INT: 55
    • WIS: 33
    • PER: 24
    • Other: 11

    Output (post diminishing returns)

    • Magical Attack: ~183
    • Cast Speed: +44%
    • Mana pool: Large

    Maximum magical damage output. Brittle — requires a Guardian or Healer to stay alive in extended fights.

  • Speed Assassin

    A-tier

    PvP / kiting

    Allocation

    • DEX: 56
    • PER: 33
    • STR: 24

    Output (post diminishing returns)

    • Speed: 212
    • Crit Rate: 19.5%
    • Physical Attack: ~62

    Dictates engagement range and initiative. Loses sustained fights but rarely has to take them.

  • Balanced All-Rounder

    A-tier

    Versatile

    Allocation

    • All: 22

    Output (post diminishing returns)

    • No weakness: All stats ~22

    No outstanding strength, no outstanding weakness. Best for new players and characters that need to swap roles often.

  • Tank Specialist

    B-tier

    Raids

    Allocation

    • END: 60
    • VIT: 23

    Output (post diminishing returns)

    • Max Health: 550+
    • Defence: 98

    Pure damage absorption. Limited offensive output; lives or dies by the party's DPS.

  • Support Healer

    B-tier

    Group support

    Allocation

    • WIS: 60
    • INT: 23

    Output (post diminishing returns)

    • Healing: +30%
    • Mana pool: Large

    Sustained healing output. Essential for any party running Glass Cannon damage; otherwise optional but valuable.

Different essence, different build

Remember that every essence slot allocates points independently (see Essence allocation). A single character can carry multiple of the above builds at once and swap between them by activating different essences.

Common multi-build loadouts:

  • Heavy Warrior (Fire) + Tank Specialist (Earth): Active Fire for aggressive solo work; swap to Earth for raid tanking when needed.
  • Glass Cannon Mage (Lightning) + Support Healer (Life): Active Lightning for burst encounters; swap to Life when party HP drops.
  • Speed Assassin (Air) + Balanced (Wolf): Active Air for engagement-control PvP; swap to Wolf for unpredictable monster fights.

Two-essence combinations also unlock confluence abilities when both are active — which makes the choice of which two to pair more important than the choice of individual essences.

Where to read next

Source: World-Engine — ESSENCE_RANK_STAT_BALANCING, ESSENCE_RANK_QUICK_REFERENCE, StatCalculator.h, CharacterSystem.cpp.